Best Artemisia I Talent Tree Builds And Pairs

Artemisa is a new strange and unique commander in Rise Of Kingdoms. Artemisia's first skill deals damage to 3 targets but it will also do self-damage. This is a big problem because in PVP you will fill up the hospital very fast.



Artemisia I of Caria was a  Greek queen of the ancient-Greek city-state of Halicarnassus and  the nearby islands of KOS, Nisyros and Kalymnos, within the  Achaemenid satrapy of Caria, in about 480 BC.  She fought as an ally of Xerxes I King of Persia against the  independent Greek city states during the second Persian invasion  Greece. She personally commanded her contribution of five  the naval battle of Artemisium and in the naval Battle of  Slamis in 480 BC. She is mostly known through the writings of  Herodotus, himself a native of Halicarnassus, who praises her  courage and the respect in which Xerxes held her.

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Artemisia I Guide

Artemisia is a strange and unique commander in Rise Of Kingdoms.

First Skill- Deals damage to 3 targets but it will also do self-damage. Now the damage factor is nice with the fourth skill, after a silence, she will have 2 seconds to do a bonus of 50% bonus damage. This is insane damage but also she will do a lot of self-damage.

Secondary skill- well this skill is nice because archers are week troops and Artemisia will do self-damage and she is archer commander so you need as much defense and health you can get. 

Third skill- great skill against commanders like Attila and Takeda 

Fourth skill- This skill is ok. It will silence you for 5 seconds. During 3 seconds you will not be able to use the first skill. After 3 second your first skill will get 50% more damage. 

Now, why I as a small spender do not like Archers. 

Archers are the weak troops. You will fill up your hospital very fast. Yes, they can do an insane amount of nuke damage but all players will focus you. That is where free to play or small spenders will always suffer. That is why my advice to free to play and small spenders are to avoid archers in general.

Avoid Artemisia if you are not a big spender or rally leader in AOO. Just go get cavalry or infantry commanders. 

She will be great in AOO for a rally but for field fights not so much. 

If you are ok  with  fill up your hospital then use Artemisia. 

Artemisia I is a great counter to Attila. Her skill Ally of Xerxes will disable normal attack for 1 second. Attila is pure normal attack so this skill is great to counter him.

Artemisia I Pairings

Read more about our best commander pairings

There is not a lot of good pairings for Artemisia I

Great counter for Attila because of disarming. Attila is pure basic attack and disarm will give him a hard time to do damage.

He is the best commander to pair with Artemisia I- Skill damage will be insane. But they can be destroyed very fast if they are focused plus Artemisia will do self-damage.

Good for field battels but maybe they are ok for a rally.

Is great because it will do disarm and silence but also some rage generation for skill damage.

Artemisia I Skills

skill-iconBattle of Salamis

Active Skill

Rage Requirement: 1000
Deals damage (Damage Factor 300 to own troops, and deals damage
(Damage Factor 800 to up to 3 enemies in a forward-facing fan-shaped area.

Upgrade Preview:
Direct Damage Factor: 800 / 1000/ 1200 /1500/ 1800

skill-iconBow and Mount

Passive Skill
Increases archer units’ defense by 5% and health by 5%.

Upgrade Preview:
Archer Defense Bonus: 5% / 11%/ 15%/ 20%
Archer Health Bonus: 11%/ 15%/ 20%

skill-iconAlly of Xerxes

Passive Skill
While serving as garrison commander, reduces incoming normal attack  damage by 2%, and each normal attack has a 10% chance to Disarm the  target (disabling their normal attacks), lasts 1 seconds.

Normal Attack Damage Reduction: 2%/4%/6%/8%/10%

skill-iconQueen of Caria

 When rage accumulates to 80%, there’s a 50% chance to silence self for 3 seconds, but increase all damage dealt by 25% for 5 seconds.

Damage Increase: 25%/30%/35%/40%/50%

skill-iconRules of Survival

Passive Skill
Normal attacks have a 10% chance to cause the target to continuously take damage (Damage Factor 400)
each second, but also increases their skill damage by 15%, lasts for 3 seconds.