Charles Martel is one of the first infantry legendary commanders in Rise Of Kingdoms. Charles Martel is a commander that you must have. Great for rally, field fighting and defending buildings. Charles Martel will provide a good amount of infantry stats and counter damage.
Charles Martel was a Frankish statesman and military leader who as Duke and Prince of the Franks and Mayor of the Palace, was the facto ruler of Francia from 718 until his death. In 732, the army of the Umayyad Caliphate led by Al Ghhafiqiii met Frankish and Burgundian forces under Charles in an area between the cities of Tours and Poitiers, leading to a decisive, historically important Frankish victory known as the Battle of Tours, ending the “last of the great Arab invasion of France”, a military victory termed “brilliant” on the part of Charles. Charles is also considered to be a founding figure of the European Middle Ages. Skilled as an administrator as well as a warrior, he is credited with a seminal role in the emerging responsibilities of the knights of courts, and so in the development of the Frankish system of feudalism.
tier Scommander. You must get this commander. Now you are wondering why? He is one of commanders that is great in every part of Rise Of Kingdoms. You can use him for field battles, defending, rallying, etc. You can pair Richard with any commander in Rise Of Kingdoms.
This is a duo you want to go with because you will use Richard and Alexander the Great duo. You can hit 5 targets at the same time and with Martel defense, you will be hard to kill. So do not be scared going in group fights with this combo. Its great combo for Ark of Osiris because you will have group fights all the time.
Rage Requirement: 1000
Charles activates a shield that can absorb massive damage ( Damage Factor x)for the next 4 seconds. Also increases troops’ damage by x% while the shield is active.
Direct Damage Factor:600 / 700 / 800 / 1000 / 1200
Damage Bonus :10% / 14% / 18% / 24% / 30%
Increases infantry units’ defense by x% and health x% .
Infantry Attack Bonus: 5% / 7% / 9% / 12% / 15%
Infantry Defense Bonus: 5% / 7% / 9% / 12% / 15%
Increases watchtower defense by x% and garrison damage by xwhen this commander is serving as a garrison commander.
Watchtower Defense Bonus
2% / 4% / 6% / 8% / 10%
Garrison Attack Bonus
2% / 4% / 6% / 8% / 10%
Increases troops’ counterattack damage by x%.
Counterattack Damage Bonus
10% / 15% / 20% / 25% / 30%
New Passive Skill
Increases infantry units’ defense by 20%, health by 20%, and march speed by 20%.