Harald is a legendary Infantry commander that is great against swarms. He has 2 antis swam skills and because of that, you will see a lot of players using Harald in KVK especially in Ruins. Should you invest in him as a free to play player? Yes, you should because he is a great commander to have during big fights and especially if you are focusing only on Infantry units.
More information about Harald and his pairs will come after testing.
If not surrounded, troops led by this commander deal direct damage to the current target (Damage Factor 600). If surrounded, troops deal direct damage to up to 3 target troops within a circular area of effect (Damage Factor 600). Damage dealt to each target is reduced by 15% for each additional target. After using this skill, troops gain 10% increased damage for 2 seconds.
Direct Damage Factor: 600 700/S00 /1000 /1200
Damage Factor (Surrounded): 600/ 900/1100/1300/1500
Damage Bonus: 10% / 12/14/19% 20%
A great skill for fighting in big PVP fights.
When attacking strongholds and cities, infantry units led by this commander gain 2% increased attack and whenever they take damage, they have a 10% chance to reduce damage taken by 10%. This damage reduction effect can trigger once every 5 seconds.
Infantry Attack Bonus: 2%/4% /6%/8%/10%
Damage Taken Reduced By: 10%/ 15%/ 20%/ 25%/ 30%
This will make Herald unstoppable tank . 30% damage reduction is huge and you will see how it will be hard to destroy him on-field fights.
Infantry units led by this commander gain 10% increased attack and 2% increased march speed. When this commander uses their active skill, all infantry units under their command gain 1% more attack but lose 1% defense (This effect lasts 8 seconds, and can stack up to 15 times).
Infantry Attack Bonus: 10%/ 15%/ 20% / 25%/ 30%
March Speed Bonus: 2%/ 4%/ 6%/ 8%/ 10%
Infantry Attack Increase (Per Stack): 1%/ 2%/ 3%/ 4%/ 5%
Troop Defense Decrease (Per Stack): 1%/ 2%/ 3%/ 4%/ 5%
I have no words for this skill, it is crazy.
When troops led by this commander are on the map and deal damage, this commander has a 5% chance to cast their active skill and grant their troops immunity to all defense reduction for 3 seconds. This skill can trigger once every 5 seconds.
Probability: 5% / 8% / 11%/ 15%/ 20%
Counterattack damage dealt on the map is increased by 20%. If surrounded, counterattack damage dealt will be further increased (Bonus Damage = Number of surrounding enemies X 2%, with an upper limit of 10 surrounding enemies).