★★☆☆☆ Open Field
★☆☆☆☆ Rallying Cities
★☆☆☆☆ Rallying Object.
★★★★★ Defending Object.
★★★★★ Defending Cities
In Rise of Kingdoms, Dido is a legendary archer commander. She has the Archer, Garrison, and Support talent tree.
Should you invest in Dido?
Dido is an extremely strong hero in Rise Of Kingdoms but she is not for all players. If you are a pay-to-win player, definitely invest in her. If you are a free-to-play player, you should stay away from her because she can only be used for defending objectives in AOO and KVK. She does not have good skills for field fighting. As a free-to-play player, It is better to invest in a strong open-field commander that you will use all the time.
Dido’s first skill is powerful with anti-swarm mechanics. She will reduce skill damage from 5 enemies, which is extremely useful in AOO and KVK where a lot of players are swarming buildings. Her other skills are also good and they counter infantry units making her worth using for defending objectives, but unfortunately, she is simply too bad for field fighting.
Dido Talent Tree Build
When it comes to pairings for Dido, there are not a lot of options simply because there are not a lot of good garrison archers commanders in Rise Of Kingdoms. If you get Dido, make sure that you test different pairings like Dido + Heraclius or Dido + Amanitore by going to the AOO practice match.
Amanitore is a great pairing for Dido. Amanitore will deal a good amount of damage, while Dido will provide anti-swarm and survivability to this pairing.
Burning of Xinye
Deals direct damage to a target troop (Damage Factor 1200) If the target is a rallied army, this skill also reduces the skill damage Of up to 5 enemy near this commander’s troop by 10% for 3 seconds.
Direct Damage Factor: 1200 / 1400 / 1600 / 1800 / 2000
Skill Damage Reduction: 10%/ 15%/ 20%/ 25%/ 30%/
Archer units led by this commander gain 10% increased Defense and deal 1% extra damage to infantry. If this commander’s troop contains only archer units, it takes 2% less normal attack damage.
Archer Defense Bonus: 10 % / 12% / 14% / 16% / 20%
Archers Deal Increased Damage to Infantry: 1% / 2% / 3% / 4 %/ 5%
Normal Attack Damage Reduced: 2%/ 4%/ 6%/ 8%/ 10%
Archer units led by this commander gain 10% increased Attack. While garrisoned in a Stronghold or your city, the normal attacks of this commander’s have a 5% chance to inflict the Ambushed effect on the target troop for 3 seconds, which prevents the target troop from benefiting from effect triggered by being surrounded. This effect can trigger once every 8 seconds.
Archer Attack Bonus: 10% / 12% / 14% / 16% / 20%
Probability: 5% / 8% / 11% / 15% / 20%
Beacon of Byrsa
While garrisoned in a Stronghold or your city, archer units led by this commander gain 10% increased Health and can reduce incoming skill damage by 5% once every 10 seconds.
Archer Health Bonus: 10% / 12% / 14% / 16% / 20%
Skill Damage Taken Reduction: 5%/ 7%/ 9%/ 12%/ 15%
Archer units led by this commander gain 40% increased Attack. While garrisoned in a Stronghold or your city, the normal attacks Of this commander’s troop have a 30% chance to reduce the target Defense by 40% and inflict the Ambushed effect for 3 seconds, which prevents the target troop from benefiting from effect triggered by surrounded. This effect can trigger once every 8 seconds.