Henry V Talent Tree Build & Guide Rise of Kingdoms

Henry V in Rise of Kingdoms

Rarity:
Legendary
Specialties:
Archer Icon Archer
Conquering Icon Conquering
Support Icon Support
Country:
BritainBritish

Ratings:

4.5/5 - (39 votes)

★★★★★ Overall
★★★★★ Open Field
★★★★★ Rallying
★★☆☆☆ Defending

Henry V is a new legendary archer commander in Rise of Kingdoms with Conquering, Support, and an Archer talent tree. Henry V, the legendary beast, is insanely powerful. Simply scroll down to see all of his skills, especially the first one that is insanely good.

Strengths and Weaknesses

  • High Damage: Strong single-target damage, perfect for rallies.
  • Durability: Reduces skill damage taken by 30%.
  • Great Buffs: Adds attack, defense, and march speed.
  • Debuff Power: Increases enemy skill damage taken by 30%.
  • Anti-Swarm: Expertise reduces damage when swarmed.
  • Versatile Pairings: Works well with other archer commanders.
  • No AOE Damage: Less effective in large fights.
  • Situational Skills: Some abilities only work when directly targeted.
  • Expensive: Hard to unlock and upgrade (Mightiest Governor).
  • Not Essential: Other archers like Nebu or Esong are sufficient for most players.
  • Limited Open-Field Use: Best for rally leads, not casual players.

Henry V Talent Tree Build

Henry V Talent Tree Build

Henry V Pairings

Coming Soon…

Henry V Skills

Divine Right Divine Right

Deals direct damage to the current target (Damage Factor 2300), and reduces troops’ skill damage taken by 30% for 5 seconds.

Upgrade Preview:
Direct Damage Factor: 1500 / 1700 / 1900 / 2100 / 2300
Damage Taken Reduction: 10% / 15%/ 20%/ 25%/ 30%

Welsh Longbows Welsh Longbows

Increases Archer units’ Attack by and their Defense by 20%. They also gain 20% increased March Speed outside of Alliance territory.

Upgrade Preview:
Archer Attack Increase: 10% / 12% / 14% / 16% / 20%
Archer March Speed Bonus: 5% / 8% / 11% / 15% / 20%
Archer Defense Bonus: 10% / 12% / 14% / 16% / 20%

Road to Empire Road to Empire

When attacking strongholds and governors’ cities, troops deal 30% more counterattack damage, and have a 10% chance to increase damage taken by the target by 30% for 3 seconds. This effect triggers Once every 5 seconds.

Upgrade Preview:
Counterattack Damage Bonus: 10% / 15% / 20% / 25% / 30%
Skill Damage Taken Increased By: 10% / 15% / 20% / 25% / 30%

Battle Of Agincourt Battle Of Agincourt

Archers led by this commander deal 10% more damage. When attacked, there is a 10% chance to deal direct damage to the target (Damage Factor 800). This effect triggers once every 5

Upgrade Preview:
Archer Damage: 2%/ 4%/ 6%/ 8%/ 10%
Direct Damage Factor: 400/ 500/ 600/ 700/ 800

Hundred Years War Hundred Years War

When a troop’ s Rage reaches 70%, they deal 30% more normal attack damage; otherwise, they take 20% less normal attack damage.

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