Justinian I

Justinian I Talent Tree Build and Guide

Rarity:
Legendary

Specialties:
Cavalry
Conquering
Support

Country:
Rome

Ratings

4.3/5 - (38 votes)

☆☆☆☆☆ Overall
☆☆☆☆☆ Open Field
☆☆☆☆☆ Rallying Cities
☆☆☆☆☆ Rallying Object.
☆☆☆☆☆ Defending Object.
☆☆☆☆☆ Defending Cities

In Rise of Kingdoms, Justinian is an Legendary Cavalry commander. He has the Cavalry, Conquering, and Support talent tree.

Justinian Talent Tree Build

Coming Soon…

Justinian Pairings

Coming Soon…

Justinian Skills

Light of Rome Light of Rome

Deals direct damage to a target troop (Damage Factor 2500). If this commander is the leader of a rally attack, the target’s Defense is reduced by 30%. If the target is surrounded, adds 3 surrounding troops when calculating effects that factor in the number of troops surrounding the target (does not increase the number of troops actually surrounding the target).

If the target is not surrounded, the number of surrounding troops will be set at 3 for effect calculations, but the target will not actually be surrounded. Duration: 5 seconds

Renovatio Imperii Renovatio Imperii

Cavalry units led by this commander gain 30% increased Defense. While outside of alliance territory, their cavalry units deal 5% more damage and gain 15% increased March Speed.

Corpus Juris Civilis Corpus Juris Civilis

Cavalry units led by this commander gain 20% increased Health. When attacking cities or strongholds, their troop takes 10% less normal attack damage.

Restless Emperor Restless Emperor

Cavalry units led by this commander gain 10% increased Attack while on the map. Whenever their troop launches a normal attack while on the map, it has a 10% chance to deal additional direct damage to the target troop (Damage Factor 80 x number of your troops surrounding the target, up to 5 troops). Cooldown: 5 seconds.

Sleepless Emperor Sleepless Emperor

Cavalry units led by this commander gain 15% increased Attack while on the map. Whenever their troop launches a normal attack while on the map, it has a 30% chance to deal additional direct damage to the target troop (Damage Factor 100 x number of your troops surrounding the target, up to 5 troops). Cooldown: 5 seconds.

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