Scipio Aemilianus

Scipio Aemilianus Talent Tree Build and Guide




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☆☆☆☆☆ Overall
☆☆☆☆☆ Open Field
☆☆☆☆☆ Rallying Cities
☆☆☆☆☆ Rallying Object.
☆☆☆☆☆ Defending Object.
☆☆☆☆☆ Defending Cities

In Rise of Kingdoms, Scipio Aemilianus is an Legendary Infantry commander. He has the Infantry, Conquering, and Smite talent tree.

Should you invest in Scipio Aemilianus?

Scipio Aemilianus is one of the strongest rallying commanders in the Rise of Kingdoms. Now, should you invest in him? It depends on your goal and what other commanders you have. If you are a player who is rallying a lot or you are a pay-to-win player, then you should definitely get Scipio Aemilianus.

If you are free to play or a player who is not focused on rallying, then you should not get him. Only get him if you have William Wallace or Liu Che, because these commanders will give you better value if you are a free-to-play player. Scipio Aemilianus is extremely powerful, so you will see him in a lot of KVK and AOO. 

Scipio Aemilianus Talent Tree Build

Coming Soon.

Scipio Aemilianus Pairings

Scipio Aemilianus

Scipio Aemilianus and William Wallace are the strongest rally pairings in Rise of Kingdoms. This one is a must-have pairing if you are planning to rally objectives. 

Tariq ibn Ziyad iconTariq ibn Ziyad

If you do not have William Wallace, then you can pair Tariq ibn Ziyad with Scipio Aemilianus. Together, they have great synergy and will definitely do some serious damage. 

Scipio Aemilianus Skills

Africanus Africanus

Deals smite damage to a target troop (Damage Factor 2700). For the next 3 seconds, the target takes 20% more damage.

Upgrade Preview:
Smite Damage Factor: 1500/1800/2100/2400/2700
Damage Increase: 10%/12%/14%/16%/20%

Smite damage is affected by bonuses to normal damage instead of bonuses to skill damage.

Huntmaster Huntmaster

This commander’s infantry units gain 20% March Speed while outside of alliance territory. If this commander is leading a rally attack, all infantry units in their rallied army gain 30% Health.

Upgrade Preview:
Infantry March Speed Bonus: 10%/12%/14%/16%/20%
Infantry Health Bonus: 15%/18%/21%/24%/30%

Dawn of Rome Dawn of Rome

This commander’s troop deals 5% more normal damage. Whenever their troop is hit with a basic attack, it has a 30% chance to dispell all Health and Defense debuffs currently affecting it. For the next 3 seconds, it will also gain immunity to Health/Defense debuffs and’ take 25% less normal damage.

Upgrade Preview:
Normal Damage Bonus: 1%/2%/3%/4%/5%
Probability: 15%/18%/21%/24%/30%
Normal Damage Reduction: 8%/12%/16%/20%/25%

Salt the Earth Salt the Earth

If this commander’s troop is attacking a city or stronghold, whenever their troop launches a basic attack it has a 50% chance to inflict the following effects for 2 seconds:

  • The target loses 25% Attack and Defense.
  • If this commander is serving as their troop’s primary commander, the target will also be Silenced.

Upgrade Preview:
Probability: 25%/30%/35%/40%/50%
Attack Reduction: 5%/ 10%/ 15%/ 20%/ 25%
Defense Reduction: 5%/ 10%/ 15%/ 20%/ 25%

Tit for Tat Tit for Tat

Whenever the current target of this commander’s troop uses an active skill, this commander’s troop gains Rage 40% faster for the next 2 seconds.

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