Amanitore is a legendary archer commander that is specialized for defending objectives. Amanitore is a great counter to infantry commanders but she is weak against cavalry commanders.
★★★☆☆ Open Field
★★☆☆☆ Rallying Cities
★★☆☆☆ Rallying Object.
★★★★☆ Defending Object.
★★☆☆☆ Defending Cities
- Great defending commander for archer players
- Great counter against infantry troops
- A lot of attack damage damage
- Weak against cavalry
- Can be used for field fighting
Amanitore is not that great a commander. Amanitore is a great counter to infantry commanders but she is weak against cavalry. She will take 5% more damage against cavalry units and we already know that archers are weak against cavalry units.
Problem is that most of the players have cavalry units for rally, especially Attila and Takeda. Now there is no point in getting her in our opinion. There are better commanders that can be used for defending. Amanitore is only worth getting if you are pay to win players and have defending roles in KVK and AOO.
Amanitore Talent Tree
Field Talent Tree Build that can be used for defending objectives also. It will provide you with a lot of archer stats and nice rage generation. There is no other build. The only thing that you can change is to add a few points to nowhere to run on the garrison side of the talent tree.
There is currently only one pairing that is good for defending and that is Amanitore and Artemisia. Artemisia is an archer commander that is focused on defense and it will work really great with Amanitore.
If you do not have Artemisia you can pair Amanitore with YSG but that will not work that great for defending but it is decent for field fighting. For field fighting, you can use any archer commander that has decent nuking damage.
Deals direct damage to the current target (Damage Factor 1300), and troops led by this commander deal 20% increased damage for the next 3 seconds.
Direct Damage Factor: 900 / 1000 / 1100 / 1200 / 1300
Damage Bonus: 10% / 12% / 14% / 17% / 20%
Archers led by this commander gain 40% increased attack, deal extra 5% damage to infantry units, but take 5% extra damage from cavalry.
Archer Attack Bonus: 20% / 25% / 30% / 35% / 40%
Archers Deal Increased Damage to Infantry: 1% / 2% / 3% / 4% / 5%
Resilience of Ta-Seti
Archers gain 20% increased defense and their attacks have a 10% chance of dispelling all ongoing attack enhancements on targets when this commander is serving as garrison commander. This dispel can trigger at most once every 10 seconds
Archer Defense Bonus: 10% / 12% / 14% / 17% / 20%
Trigger Chance: 2% / 4% / 6% / 8% / 10%
A Kandake’s Wrath
Upon taking skill damage, deals direct damage (Damage Factor 800) to up 3 enemies in a forward-facing fan-shaped area. If this commander is serving as garrison commander troops also have a 50% chance to deal another round of damage (Damage Factor 500), plus a 20% chance of third round (Damage Factor 400). Damage dealt to each target is reduced by 15% for each additional target. This skill can trigger most once every 10 seconds.
Direct Damage Factor: 400 / 500 / 600 / 700 / 800
Direct Damage Factor (50% Chance): 300 / 350 / 400 / 450 / 500
Direct Damage Factor (20% Chance): 200 / 250 / 300 / 350 / 400
New Passive Skill
Troops led by this commander are immune to Silence. Active skills reduce the target’s Rage by 100 per second for 2 seconds. This skill can trigger at most once every 10 seconds.