Rarity:
Legendary
Specialties:
Cavalry
Garrison
Combo
Ratings:
☆☆☆☆☆ Overall
☆☆☆☆☆ Open Field
☆☆☆☆☆ Rallying
☆☆☆☆☆ Defending
In Rise of Kingdoms, David is an Legendary cavalry commander. He has the Cavalry, Garrison, and Combo talent tree.
Should you invest in David?
David is an extremely good garrison commander. What is great about him is that he has a lot of AOE damage that works well against swarming. On top of that, he is tanky, which allows him to absorb a lot of damage against rallies. The problem is that he cannot be used in the open field.
So if you are a free-to-play player, avoid him, because you will need a great pairing commander, max gear, and you still will not be able to use him in the open field. There are better commanders for you as a free-to-play player. This commander is for pay-to-win players who are doing garrison defense in KVKs.
- Constant AoE damage in garrison
- Tanky as hell vs rallies
- Debuff cleanse on active
- Synergy with combo meta
- Purely a garrison commander
- Needs heavy investment to shine
- Very meta-dependent
David Talent Tree Build
Coming Soon.
David Pairings
David and Hector are a great pairing. The reason is that they have combo synergy that will deal extra damage. Also, they have all the right tools against enemy swarming. They are designed against new rally pairings.
David and Attila is a pairing that you cannot go wrong with. This is great when you are expecting big swarming or when the enemy is using high skill-damage commanders or archers. They also have great survivability.
David Skills
Wolf of Didgori
Launches 2 combo attacks against up to 3 enemy troops in a fan (Damage Factor 1400; every additional target reduces the damage to each target by 15%).
Immediately cleanses 2 Slow, Poison, Exhustion, or other normal debuff effects from this commander’s troop (for effects with multiple stacks, it cleanses 1 stack).
Upgrade Preview:
Combo Attack Damage Factor: 800/900/1000/1200/1400
Valiant Monaspa
This commander’s cavalry units gain 35% Defense. If they are serving as a garrison commander, their garrison takes 10% less skill damage.
Upgrade Preview:
Cavalry Defense Bonus: 10%/15%/20%/25%/35%
Skill Damage Reduction: 2%/4%/6%/8%/10%
Basileus of the East
If this commander is serving as a garrison commander:
- The garrison deals 10% more combo attack damage.
- Whenever the garrison launches a basic attack, it deals combo attack damage to up to 3 nearby enemy troops (Damage Factor 200; every additional target reduces the damage to each target by 15%). Cooldown: 3 seconds.
Upgrade Preview:
Combo Attack Damage Bonus: 2%/4%/6%/8%/10%
Combo Attack Damage Factor: 50/75/100/150/200
Retaking the Caucasus
Whenever this commander’s troop uses an active skill while attacking a troop on the map, the target takes 40% more combo attack damage for the next 3 seconds. Cooldown: 5 seconds.
Upgrade Preview:
Combo Attack Damage Taken Increase: 20%/25%/30%/35%/40%
Restorer of the Kingdom
If this commander is serving as a garrison commander:
- The garrison takes 10% less damage.
- If its target has less than 50% units remaining, the garrison deals 5% more damage.

