Ceroli Crisis Guide and Tips Updated (July 2020)

Ceroli Crisis Bosses Guide Rise Of Kingdoms

Ceroli Crisis is a type of event where you will team up with 3 players to defeat 5 different bosses. In Ceroli Crisis you have 5 different difficulties: Easy, Normal, Hard, Nightmare and Hell. Teaming up can be done with invite links in chat or with random match up.

Now Ceroli Crisis event is not so hard but is more about commanders and your technology, VIP, etc. You can know all skills from bosses but you will not have enough damage. 

My advice is to avoid matchmaking. A lot of people do not know what to do or they are just bad. Some people simply do not care. 

Try to get players from your kingdom that know how to play, have good commanders and skills. 

Ceroli Crisis Bosses

There are 5 bosses in the Ceroli Crisis Event. For now, 4 are in Rise Of Kingdoms and one is coming soon. Every boss is different. Skills are not hard to learn. When you learn how to defeat bosses in Ceroli Crisis, you will see how easy it is.

Keira

For Keira, you will use one tank and three DPS troops. It’s a relatively simple boss. You have to tank with Richard or any other tank commander while 3 other DPS commanders will do damage. 

Tank commanders– Richard + Alexsander 

Dps commanders Khan +YSGMinamoto + Cao Cao but Khan and YSG are better because of nuke and AOE. You can use any commander pair with a high amount of nuking power.    

Keira will spawn a lot of smaller troops. With AOE you can damage Keira and smaller troops at the same time. 

Avoid slow– red circle that will blow after some time. It can be on your teammates or on you. If you do not avoid slow you will not be able to get in safety while arrows are falling down especially when the shield dome is far away.  

Shield dome- you must get in shield dome while arrows are falling down. If you do not get under shield dome you will receive insane damage. But if you using Richard and infantry you need to predict can you get under shield dome in time. 

If you can get under Shield dome in time just stay in place and let Richard use heal. This is because infantry units and commanders are very slow, and you do not want to waste time.

Frida

Rise Of Kingdoms Frida ​Ceroli Crisis Boss

Frida is an easy boss to defeat. She has 3 most important skills that you must avoid and know. Skills are Blade of Rime, Freezing Seal, Thawing Point.

Commanders that are good against Frida are:

Richard + Alexander or Richard + YSG 

If you do not have them use something tanky with AOE like Sun Tzu. 

When you enter in raid you must position your troops. Move your troop to 4 different sides and hit. Don’t run away from anything except when the boss went frozen.

If you are trying to move you will lose time and DPS. You do not want that. When the boss went frozen move all your troop away from the boss as far as possible and hit the small spawns.

After the Frida will use the big AOE Thawing Point skill. When Thawing Point is used, go back and attack Frida.

Do not worry about spawn they will not do that much damage. Repeat the steps above. My biggest advice for this is to use strong AOE commanders. 

Skills

Blade of Rime- skill will do a good amount of damage. That is why you do not want to stack troops. Just position them in 4 different directions. West, South, East, and North. With that positioning of troops, you will be able to DPS all the time without the need to avoid skills. 

Freezing Seal- When Frida activates Freezing Seal just go to the end of the map. You need to spread out, every player at each end of the map. There, small units will spawn that you have to kill. That smaller units are easy to kill but they are doing AOE damage. That is why stacking up players at the same spot is not a great idea.

Thawing Point- THIS IS VERY IMPORTANT SKILL TO AVOID. When Frida leaves Frozen form she will do a big AOE damage multiple times. Avoid this skill or you will lose half of your troops. 

Astrid

Astrid is a boss that can kill you all very fast if you are not careful.

It is not so hard to kill Astrid but just be careful. Arrow over your commander’s head and debuffs can end your raid very fast if you do not avoid them.

Spear Volley- Only one player should take damage from it. Do not stay close to each other or you will all get debuff where you receive 500 extra damage.

Ways of Fire- If you are targeted with this skill just run for your life. Do not let Astrid attack you or you will add 3 stacks of negative effects to all players and also you will receive a good amount of damage. 

Earth Shatter- When you see that Astrid changed stances to this skill you have to be careful or you will die in 10 seconds. You will recognize this skill when you see a red club over her head. 

Now you can stay and tank it if you do not have negative buffs from Astrida. If you have you have to run or you will die. 

If you have a more than 3 debuff on the right side of your screen just leave fight till that buff disappears then attack here again.

Commanders that are good against Astrid are

Tank Guan+Alexander and for DPS commander with huge nuke like KhanMinamoto, or Cao Cao.  In short, use the best damage commanders that you have. 

Ak and Hok

Ak and Hok _Ceroli Crisis Boss Rise Of Kingdoms

They are the hardest bosses to kill because people do not know what to do and how to kill it.

For these bosses, you need 2 tanks and 2 DPS. Tank 1 will taunt Ak and tank 2 will taunt Hok. When Ak and Hok swap skills your tanks must swap bosses and taunt them. So Now tank 1 will taunt Hok and tank 2 will taunt Ak.

An important thing to know is that you must separate them at the start of the raid. If Ak and Hok are to close to each other you will receive damage and debuffs from both.

Another mechanic of this raid is that you have to avoid circles. If you see a smaller circle you must get out of it. If you see a big circle just go to the middle.

If you see that there is a random unit spawned you have to kill it.

Use the best commanders that you have but have in mind that boss under moon power will take 50% less damage from archers and 50% more from cavalry. So use cavalry troops and commander for boss under moon power

Boss under Sun power will take 50% less damage from cavalry and 50% more from archers. So for a boss under Sun power use archer units and commanders.

What to buy in Ceroli Shop?

Rise Of Kingdoms Ceroli Crisis Shop

There is a lot of good things that you can buy in Ceroli Shop but first, you must buy new commander Keria because you will need here for upcoming events. I would advise you to avoid buying potions If you are not planning to go for the best time in ROK If you have Keira on the max level then my advice is to get War Helm blueprints, great for the cavalry units. Or simply buy what you like and need. 

Ceroli Crisis Skills

There are 3 roles that you can choose and they are a tank, support, and DPS. Each role has different skills that you can choose and additional role features like all damage received -10%. 

What type of role and skills you will pick depends on what commander pair you will use.  

Tank Role

Role Features

  • All Damage dealt -30%
  • All Damage received -10%
  • Enmity Down +20% (higher chance to keep boss and spawns taunted.)

Primary Skill

  • Taunt Taunt target, forcing it to attack your troops for 3 seconds; Its Enmity value towards the last target will be transferred to you. (Cooldown: 10 seconds) . This skill is great for tanks, especially for fighting Ak and Hok. 

Second Skill

  •  Suppressing Roar  Reduce the damage dealt by all nearby enemies by 15% for 30 seconds.  (Cooldown: 20 seconds) 
  •  Shatter Armor  Reduce the target’ s defense by 20% for 30 seconds, and draw a large amount of their Enmity. Stacks up to 3 times. (Cooldown: 20 seconds) 
  •  Divine Healing  Immediately restore 50% of your troop strength and remove all debuffs from your troops. (Cooldown: 300 seconds) 

 Generic Skills 

  •  Emergency Healing  Immediately heal your troops and restore 5% of their troop strength. (Cooldown: 35 seconds) 
  •  Deadly Strike  Deal skill damage to the current target once (Damage Factor 2500).  (Cooldown: 20 seconds) 
  •  Group Shackles  Shackle all nearby enemy troops, rendering them immobile for 10 seconds. (Cooldown: 60 seconds) 

DPS Role

 Role Features 

  •  All Damage Dealt +20% 
  •  All Damage Received +30% 
  •  Enmity Drawn -20% 

 Primary Skill 

  •  Reckless Attack  Increases all damage dealt by 30% and all damage received by 10% for 20 seconds. (Cooldown: 180 seconds) 

Secondary Skills 

  •  Controlled Rage  Speed of Rage Gained for all your troops is increased by 50% for 20 seconds. (Cooldown: 120 seconds) 
  •  Meteor Strike  Deal skill damage to the current target once (Damage Factor 4000) (Cooldown: 20 seconds) 
  •  Savage Attack  Over 10 seconds, all normal attacks will increase damage taken by the target by 1% for 5 seconds. Stacks up to 25 times. (Cooldown: 25 seconds) 

 Generic Skills 

  •  Emergency Healing  Immediately heal your troops and restore 5% of their troop strength.  (Cooldown: 35 seconds) 
  •  Deadly Strike Deal skill damage to the current target once (Damage Factor 2500).  (Cooldown: 20 seconds) 
  •  Group Shackles  Shackle all nearby enemy troops, rendering them immobile for 10 seconds. (Cooldown: 60 seconds) 

Support Role

 Role Features 

  •  Normal Attack Damage -50% 
  •  Counterattack Damage -50% 
  •  50% of skill damage dealt is converted to healing upon the allied troop (can be your own) with the lowest percentage of troop strength remaining. 

 Primary Skill 

  •  Healing Light  Heal nearby allied troops (Healing Factor 15000). (Cooldown: 180 seconds) 
  •  Blood Drinker  Increase all allied troops’ damage by 30% for 30 seconds. Troops can only receive this buff once every 5 minutes. (Cooldown: 300 seconds) 
  •  Purification  Immediately remove all debuffs from any nearby allied troops. (Cooldown: 15 seconds) 

 Primary Skill 

  •  Dazzling Land  Create a Dazzling Land area on the battlefield which lasts for 10 seconds. Allies can enter the Dazzling Land to recover 1% Of their troop strength per second. (Cooldown: 300 seconds)
  •  Healing Technique  Target troop immediately recovers 10% of troop strength. (Cooldown: 20  seconds) 

 Generic Skills 

  •  Emergency Healing  Immediately heal your troops and restore 5% of their troop strength. (Cooldown: 35 seconds) 
  •  Deadly Strike  Deal skill damage to the current target once (Damage Factor 2500),  (Cooldown: 20 seconds) 
  •  Group Shackles  Shackle all nearby enemy troops, rendering them immobile for 10 seconds. (Cooldown: 60 seconds)