Babur Talent Tree Build and Guide
☆☆☆☆☆ Open Field
☆☆☆☆☆ Rallying Cities
☆☆☆☆☆ Rallying Object.
☆☆☆☆☆ Defending Object.
☆☆☆☆☆ Defending Cities
In Rise of Kingdoms, Babur is a new legendary Siege commander. He has the Engineering, Attack, and Versatility talent tree.
Should you invest in Babur?
Babur is a powerful legendary Siege commander who specializes in ranged combat. There are a few things that you have to take into consideration before obtaining and investing in this commander. The first thing that you have to take into consideration is that Babur is best when he is attacking from range. Now the problem with that is that you have to micromanage units, which can be hard, especially during big fights in KVK.
Also, you need siege units, which you probably do not have because a lot of kingdoms require you to delete them to lower the power of the kingdom. On top of that, you will have to invest in some pairings for Babur and siege equipment, which is quite expensive.
Overall, we do not recommend you invest in him if you are a free-to-play player. It is quite expensive and requires a lot of investment to use him, and if other players attack you while you are using Siege, you will fill up your hospital extremely fast, which will make healing and recovery painful. So it is better to invest in some older commanders. You can check out the tier list to know which top-tier commanders you should get first.
When to use Babur?
Babur would be a decent choice of commander for farm accounts where you can fight close combat with the main account and provide range support with farm accounts, but that is quite hard and requires a lot of effort. Will you invest and get Babur for your main account depends on what you love more close combat or range combat. So at the end of the day, the choice is yours.
Babur Talent Tree Build
Victor of Panipat
Deals skill damage to a target troop (Damage Factor 1200, reduced by 50% if not within melee range of the target).
Direct Damage Factor: 1200/1400/1600/1800/2000
Increases the Attack of this commander’s siege units by % and their Defense by 3%. This commander’s troops deals 2% more ranged normal attack damage.
Siege Unit Attack Bonus: 3% / 6% / 9% / 12% / 15%
Siege Unit Defense Bonus: 3% / 6% / 9% / 12% / 15%
Ranged Normal Attack Damage Bonus: 2% / 4% / 6% / 8% / 10%
The Tiger’s Roar
In ranged mode, this commander’s troop takes 2% less damage from normal attacks. Ranged normal attacks from this commander’s troop have a 10% chance to deal additional skill damage (Damage Factor 200) to the target troop. This effect can trigger once every 5 seconds.
Normal Attack Damage Reduced: 2% / 4% / 6% / 8% / 10%
Direct Damage Factor: 200/ 250 / 300/ 400/ 500
Increases the Health of this commander’s siege units by When taking damage, this commander’s siege units have a 10% chance to gain 20% increased Defense and 1% increased damage for 3 seconds. This effect can trigger once every 5 seconds.
Siege Unit Health Bonus: 5% / 8% / 11% / 15% / 20%
Siege Unit Defense Bonus: 20% / 25% / 30% / 35% / 40%
Damage Bonus: 1% / 2% / 3% / 4% / 5%
Amir of Fergana
Increases the Attack of this commander’s siege units by 10%. Whenever they use an active skill, their troop will gain 50 Rage per second for the next 3 seconds. This effect can trigger once every 5 seconds.