Margaret Talent Tree Build and Guide
★☆☆☆☆ Open Field
★☆☆☆☆ Rallying Cities
★☆☆☆☆ Rallying Object.
★☆☆☆☆ Defending Object.
★☆☆☆☆ Defending Cities
In Rise of Kingdoms, Margaret is a new legendary Siege commander. She has the Engineering , Support, and Versatility talent tree.
Should you invest in Margaret ?
In Rise of Kingdoms, Margaret is a powerful legendary Siege commander who specializes in ranged combat. What is great about Margaret is that she will deal decent damage, increase skill damage, and, on top of that, debuff enemies. Debuffing is great for range units and provides a lot of support to your other units and alliance members.
Now the real question is Should you invest in Margaret? For the majority of players, the answer should be no, you shouldn’t invest in her. There are a few reasons, like the fact that most players do not have a lot of siege units, they can be easily countered, you need good pairings, it is hard to micromanage them, and you have to get siege equipment, which is quite expensive.
So we recommend that you invest in some older, powerful commanders or save your sculptures. You can check out the Rise of Kingdoms Tier List if you want to know who the best commanders are.
When to use Margaret?
If you have a strong farm account, then you should get Margaret there. The reason is that you can provide range support to your main account and to your alliance members. This will require a lot of effort, and you have to be good at micromanaging and playing two accounts at the same time.
Now, if you love siege units and ranged combat, then definitely get Margaret. Most players will not get Margaret simply because they do not like ranged combat. Finally, if you like range units, get Margaret; if you don’t, skip her.
Margaret Talent Tree Build
Semiramis of the North
For 3 seconds, ranged normal attacks from this commander’s troop deal 20% extra damage and deal additional skill damage (Damage Factor 300 reduced by 50% if not within melee range of the target).
Ranged Normal Attack Damage Bonus: 20% / 25% / 30% / 40% / 50%
Direct Damage Factor: 300/ 350 / 400/ 450/ 500
Increases the Attack of this commander’s siege units by 5% and their March Speed by 5%. Ranged attacks from this commander’s troop have a 10% chance to increase its normal attack damage by 5% for 3 seconds. This effect can trigger once every 5 seconds.
Siege Unit Attack Bonus: 5% / 8% / 11% / 15% / 20%
Siege Unit March Speed Bonus: 5% / 8% / 11% / 15% / 20%
Normal Attack Damage Bonus: 5% / 8% / 11% / 15% / 20%
Iron Hand, Velvet Glove
In ranged mode, this commander’s troop deals 5% extra ranged skill damage. When their troop deals skill damage, it has a 10% chance to reduce the target troop’s March Speed by 10% for 3 seconds. This effect can trigger once every 5 seconds.
Skill Damage Bonus: 5% / 8% / 11% / 15% / 20%
March Speed Reduction: 10% / 15% / 20% / 25% / 30%
Obedience is Power
Increases the Attack of this commander’s troop by 1%. Ranged normal attacks from this commander’s troop have a 10% chance to reduce the target troop’s Defense by 20% for 3 seconds. This effect can trigger once every 5 seconds.
Damage Bonus: 1% / 2% / 3% / 4% / 5%
Defense Reduction: 20% / 25% / 30% / 35% / 40%
The Kalmar Union
Increases the Defense of this commander’s siege units by 10%. When taking damage, this commander’s troop has a 10% chance to heal itself (Healing Factor 500). This effect can trigger once every 5 seconds.