Xiang Yu is a Cavalry Conquering commander that provides a lot of nuke damage. Xiang Yu is great for PVP and cavalry players should get him. He is great for field battles and rallying objectives. Great commander to have in the collection.
- Great cavalry commander for free to play and pay to win players
- Xiang Yu can be used for field battles and for rallying objectives
- Great talent tree
- A lot of rage generation
- Nice amount of AOE damage
Xiang Yu is a commander that every cavalry player should get no matter if they are pay to win or free to play. He does a lot of damage and already a lot of people replace Attila with him. But he needs more testing to see if he is more powerful than attila.
The great thing about Xiang Yu is that he can be used for field battles and rallying objectives so we will see him a lot in KVK and AOO. When whales do more testing we will update the guide but in our opinion, you should get him.
Xiang Yu was a ruler of the Chu during the last years of the Qin Dynasty. His grandfather, Xiang Yan, was a well-known general, politician, and military strategist. A born warrior, Xiang Yu joined his uncle Xiang Liang’s uprising against the Qin Dynasty and receives much of the credit for its success. In the Battle of Julu in 207 BCE, Xiang Yu led only 50,000 soldiers to defeat a Qin army of 400,000.
Shortly thereafter, Xiang Yu’s army invaded Guanzhong, burning the palace to the ground and killing the entire Qin royal family. In 206 BCE, the king of the Han sent troops to conquer Xiang Yu. While Xiang Yu won battles elsewhere, a combination of betrayals and a lack of supplies led to his eventual defeat in 202 Rather than be captured, Xiang Yu chose to take his own life. Historians have depicted him as a figure of unparalleled bravery, though perhaps somewhat foolhardy.
Xiang Yu Skills
Rage Requirement: 1000
Deals direct damage to up to 3 targets in a forward-facing fan-shaped area (Damage Factor 900). Damage dealt to each target is reduced by 25% for each additional target. Successfully hit targets also suffer 10% reduced defense for 3 seconds.
Direct Damage Factor: 900 / 1000 / 1300 / 1500 / 1700
Defense Reduction: 10% / 15% / 20% / 25% / 30%
Cavalry units led by this commander gain 20% increased attack and 3% increased march speed. When attacked, they have a 20% chance to gain 5% march speed for 3 seconds. This effect can trigger once every 5 seconds.
Cavalry Attack Bonus: 20% / 25% / 30% / 35% / 40%
Cavalry March Speed Bonus: 3% / 6% / 9% / 12% / 15%
Triggered Cavalry March Speed Bonus 5% / 10% / 15% / 20% / 25%
Conqueror of All
While attacking strongholds or Governor’s cities, troops led by this commander gain 1% increased damage, and normal attacks have a 10% chance to deal additional direct damage (Damage Factor 200), which can trigger at most once every 3 seconds.
Damage Bonus: 1% / 2% / 3% / 4% / 5%
Direct Damage Factor: 200 / 250 / 300 / 350 / 400
While on the map, active skill cost is reduced by 10 rage. After using the active skill, troops led by this commander will gain a stack of cavalry damage +1% and march speed -10% for 10 seconds. Another stack is gained if they are being surrounded. This effect can stack up to 6 times.
Rage Requirement Reduction: 10 / 20 / 30 / 40 / 50
Cavalry Damage Bonus: 1% / 2% / 3% / 4% / 5%
New Passive Skill
Troops led by this commander deal an extra 10% skill damage. When troops have gained a rage buff for more than 1 turn, their skill damage will increase by 10% for 3 seconds. This effect can trigger at most once every 5 seconds.