Hector Talent Tree Build & Guide Rise of Kingdoms

Hector Talent Tree Build & Guide Rise of Kingdoms

Rarity:
Legendary

Specialties:
Mobility Icon Leadership
Versatility Icon Versatility
Support Icon Support

Ratings:

4.3/5 - (3 votes)

☆☆☆☆☆ Overall
☆☆☆☆☆ Open Field
☆☆☆☆☆ Rallying
☆☆☆☆☆ Defending

In Rise of Kingdoms, Hector is an Legendary Leadership commander. He has the Leadership, Versatility, and Support talent tree.

Should you invest in Hector?

Hector is a commander that deals a lot of single-target damage. On top of that, he can be paired with various different commanders that have combo and smite, and he can also be used as a garrison commander. If you have extra gold sculptures or you need an additional commander for your troops, then feel free to invest in him.

There is also a high chance that future commanders will work well with Hector. However, if you are free-to-play and don’t have access to the best commanders in the game, then it’s better to skip him.

Hector Talent Tree Build

Hector Talent Tree Build

We will add better image of Talent Soon.

Hector Pairings

Hector must be paired with commanders that will benefit from his buffs from combo and or smite. Commanders that you can pair with Hector are Achilles, Arthur, Attila, Wallace and Bai Qi.

Hector Skills

Shepherd of His People Shepherd of His People

This skill’s effects depend on the talents of the primary commander of this commander’s troop.

  • Infantry: Deals smite damage to a target troop (Damage Factor 2600). For the next 3 seconds, up to 5 nearby allied and friendly troops take 5% less damage.
  • Cavalry: Launches 2 combo attacks against a target troop (Damage Factor 1400). For the next 3 seconds, up to 5 nearby enemy troops take 5% more normal damage.
  • Otherwise: Deals direct damage to a target troop (Damage Factor 2700). For the next 3 seconds, up to 5 nearby enemy troops deal 5% less damage and lose 15 Rage per second.

Upgrade Preview:
Smite Damage Factor: 1300/1600/1900/2200/2600
Combo Attack Damage Factor: 800/900/1000/1200/1400
Direct Damage Factor: 1400/1700/2000/2300/2700
Damage Reduction/Normal Damage Increase/Damage Dealt Reduction: 1%/2%/3%/4%/5%
Rage Reduction: 5/7/9/12/15

Beneath the Scaean Gate Beneath the Scaean Gate

This commander’s troop gains 20% March Speed, 10% Health, and 30% Defense.

Upgrade Preview:
March Speed Bonus: 10%/12%/14%/16%/20%
Health Bonus: 2%/4%/6%/8%/10%
Defense Bonus: 10%/15%/20%/25%/30%

Favored of Apollo Favored of Apollo

This commander’s troop takes 10% less normal damage. When attacking a troop on the map, one of the following effects will trigger based on the talents of their troop’s primary commander:

  • Infantry: Whenever the troop deals smite damage, there is a 50% chance that the damage will be increased by 15%. Can trigger up to 3 times per second. Cooldown: 10 seconds.
  • Cavalry: Whenever the troop launches a basic attack, it has a 20% chance to launch an extra combo attack (Damage Factor 400). Can trigger up to 3 times per second. Cooldown: 10 seconds.
  • Otherwise: Whenever the troop inflicts a debuff on an enemy troop, it takes 5% less damage for the next 10 seconds. This effect can stack up to 2 times, and its duration resets whenever it gains another stack.

Upgrade Preview:
Normal Damage Reduction: 5%/6%/7%/8%/10%
Damage Increase: 5%/7%/9%/12%/15%
Combo Attack Damage Factor: 200/250/300/350/400
Damage Reduction (Per Stack): 1%/2%/3%/4%/5%

Valiant Mortal Valiant Mortal

If this commander’s troop is attacking a troop on the map:

If their troop’s primary commander has the infantry or cavalry talent: Every second, their troop has a 50% chance to gain a 20% bonus to normal damage dealt for the next 5 seconds. Cooldown: 7 seconds.

Otherwise: Every second, their troop has a 50% chance to gain a 30% bonus to skill damage dealt for the next 5 seconds. Cooldown: 7 seconds.

Upgrade Preview:
Normal Damage Bonus: 5%/8%/11%/15%/20%
Skill Damage Bonus: 10%/15%/20%/25%/30%

Blood of Dardanus Blood of Dardanus

If this commander’s troop contains only 1 unit type, it deals 10% more damage. If their troop contains at least 2 unit types, it takes 10% less smite damage, combo attack damage, and skill damage.

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