Qin Shi Huang Talent Tree Build & Guide Rise of Kingdoms

Qin Shi Huang Talent Tree Build & Guide Rise of Kingdoms

Rarity:
Legendary

Specialties:
Archer Icon Archer
Versatility Icon Versatility
Skill Icon 1 Skill

Ratings:

4.6/5 - (14 votes)

☆☆☆☆☆ Overall
☆☆☆☆☆ Open Field
☆☆☆☆☆ Rallying
☆☆☆☆☆ Defending

Qin Shi Huang is an archer commander in Rise of Kingdoms with an archer, versatile, and skill talent tree. What is great about Qin Shi Huang is that it is designed specifically for open field fighting. He is a unique commander that is consuming rage to do AOE damage, which is ideal for open field fighting. On top of that, he is bringing a lot of defense and health, which is a big problem for other archer commanders.

Should you invest in Qin Shi Huang?

Yes, you should invest in Qin Shi Huang no matter if you are free-to-play or pay-to-win player. The reason why you should invest in him as a free-to-play player, especially if your main focus is archer units, is because he is designed for open field with a lot of AOE damage, which is crucial. You will use him all the time, and you can create some great pairings with him. Even if your main focus is not archers, it is 100% worth having someone like Qin Shi Huang in your troop formation that can output a lot of AOE damage.

Qin Shi Huang Talent Tree Build

Coming Soon.

Qin Shi Huang Pairings

Zhuge-liang IconZhuge Liang is a commander that works extremely well with Qin Shi Huang. Together they will have a lot of skill damage, AOE, and rage generation. You cannot go wrong with this pairing.

Qin Shi Huang Skills

One Conquers Six One Conquers Six

This commander’s troop gains the Eternal Emperor effect for 10 seconds: Whenever their troop deals direct damage with a basic attack via the Iron Pierces Bronze skill It also deals 60% of the damage to up to 5 other nearby enemy troops (Every additional target reduces the damage to each target by 15%).

Upgrade Preview:
Damage Percentage: 30%/35%/40%/50%/60%

Iron Pierces Bronze Iron Pierces Bronze

Whenever this commander’s troop launches a basic attack, it spends 100 Rage (won’t trigger without sufficient Rage) to convert the damage into direct damage. The direct damage is equal to 100% of their troop s basic attack Damage Factor. This commander’s archer units gain 20% March Speed and 30% Defense. If their troop contains only archer units, they also gain 20% Health.

Upgrade Preview:
Rage Consumed: 50/60/70/80/100
Archer March speed Bonus: 10%/12%/14%/16%/20%
Archer Defense Bonus: 10%/15%/20%/25%/30%
Archer Health Bonus: 4%/8%/12%/16%/20%

Thunder Shakes Earth Thunder Shakes Earth

If this commander’s troop is in the field and has been outside of your city for at least 10 seconds, it gains the Eternal Emperor effect for 8 seconds whenever it enters combat. Can trigger once every 60 seconds. Whenever their troop deals direct damage with Iron Pierces Bronze or the Eternal Emperor effect, it spends 20 Rage (won’t trigger without sufficient Rage) to deal extra direct damage to all targets and drain 010 Rage from them (Damage Factor 200, waning).

Upgrade Preview:
Rage Consumed: 10/12/14/16/20
Rage Drained: 2/4/6/8/10
Direct Damage Factor: 100/120/140/160/200

Valor Bests Despair Valor Bests Despair

If this commander’s troop is attacking a field troop

  • If they are the primary commander, err troop gains 500 Rage upon entering combat. – Their troop takes 10% less normal damage.
  • Whenever their troop takes direct damage, smite damage , or combo attack damage with 300+ Damage Factor, it spends 40 Rage won t trigger without sufficient Rage) to reduce the damage by 40%. Can trigger a total o 6 times per second; each enemy troop can only trigger t effect once per second.

Upgrade Preview:
Rage Gained: 250/300/350/400/500
Normal Damage Reduction: 2%/4%/6%/8%/10%
Rage Consumed: 20/25/30/35/40
Damage Reduction: 10%/15%/20%/30%/40%

Seal Governs All Seal Governs All

If this commander’s troop is in the field and has been outside of your city for at least 10 seconds, it gains the Eternal Emperor effect for 10 seconds whenever it enters combat. Can trigger once every 60 seconds. Whenever their troop deals direct damage with Iron Pierces Bronze or the Eternal Emperor effect, it spends 25 Rage (won’t trigger without sufficient Rage) to deal extra direct damage to all targets and drain 15 Rage from them (Damage Factor 250, waning).

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