Tempest Clash Sea Battles is a Rise of Kingdoms game mode in which 10 players are divided into two teams of five. The goal of sea battles is to destroy enemy supply ships while protecting your own.
There are three types of ships available for the event. Each governor must choose one type to enter the battlefield. Each ship type has its own unique skills that can help you claim victory!
“Tempest Clash” puts every governor on an equal footing on the battlefield. Any bonuses attached to governors will be inactive on this battlefield.
Governor’s City Hall must be at least Level 7 to enter the Tempest Clash battlefield. In order to provide governors with the best gaming experience, we’ve opened up the high seas for warfare. In the “Tempest Clash” event, a battle is entirely different from land-based warfare, with governors getting more frequent to command warships.
Warship skills do not require Rage to activate, testing governors’ mastery of warships and their observation of the battlefield. Each of the three ship types has its own strengths and weaknesses over the other types—team cooperation and mastery of combat are key to victory.
Trireme Ship
When ramming other ships, Trireme will cause significant damage. It moves quickly, and when he does damage, he takes a small amount of damage as well. Trireme represents cavalry units.
Wave breaker
Once it has been out of battle for 2 seconds, the Trireme enters High-Speed Mode,
increasing its march speed by 15%.
Swift Strike
While in High-Speed Mode, the Trireme’ s first attack upon entering battle deals ramming damage to the enemy (Damage Factor 500).
Smash
Increases skill damage dealt to Galleys by 85%.
Entangle
While in battle, the warship’ s march speed is immediately reduced by 30%. If there are 1 or more enemy warships within a certain distance in front of the warship, the warship’ s speed is decreased to 0.
Armored Ship
The Armored Ship is resistant to damage and can withstand Trireme’s ramming damage. Armored Ship represents infantry.
Iron Wall
Once it has been out of battle for 2 seconds, the Armored Ship enters Defense Mode. While in Defense Mode, the Armored Ship’ s first attack upon entering battle deals bash damage to the target (Damage Factor 310). If the target is in High-Speed Mode, the Damage Factor is 3800.
Head-On Attack
Increases skill damage dealt to Triremes by 85%.
Heavy Hitter
Increases normal attack damage dealt to Supply Ships by 90%.
Entangle
While in battle, the warship’ s march speed is immediately reduced by 30%. If there are 1 or more enemy warships within a certain distance in front of the warship, the warship’ s speed is decreased to 0.
Galley Ship
Galley Ship can deal a lot of range damage, but it has weak armor and will take a lot of damage when rammed. Galley Ship represents archers.
Barrage
Every 2 seconds, the Galley deals ranged damage to the nearest enemy troop within its firing range (Damage Factor 500), but cannot launch long-range attacks while fighting or marching.
Penetrating Strike
Increases skill damage dealt to Armored Ships by 15%.
Burn
Increases normal attack damage dealt to Supply Ships by 30%.
Entangle
While in battle, the warship’ s march speed is immediately reduced by 30%. If there are 1 or more enemy warships within a certain distance in front of the warship, the warship’ s speed is decreased to 0.