Gajah Mada

Gajah Mada Talent Tree Build and Guide
Gajah Mada

Rarity:
Legendary

Specialties:
Engineering
Versatility
Defense

Ratings

4.4/5 - (14 votes)

☆☆☆☆☆ Overall
☆☆☆☆☆ Open Field
☆☆☆☆☆ Rallying Cities
☆☆☆☆☆ Rallying Object.
☆☆☆☆☆ Defending Object.
☆☆☆☆☆ Defending Cities

Gajah Mada is a legendary engineering commander in Rise of Kingdoms with a Versatility, Defense, and Engineering talent tree. Gajah Mada is not that great and strong hero when you compare him with other commanders. The problem is that you have to use siege units and they need a lot of micro-management and specific ways of fighting. 

Should you invest in the Gajah Mada?

No, you should not invest in Gajah Mada no matter if you are free to play or pay to win. There are a few reasons why we do not recommend investing in your legendary commander sculptures. Gajah Mada is a commander that uses siege units for range attacks which are not that great and to make range attacks work, you need a lot of skill and micromanagement. On top of that you are not able to swarm objectives.

Additional reasons are that you have to craft engineering equipment which can be quite expensive to get to a decent level. A lot of kingdoms do not allow training siege units because they want to drop in power to allow more people and to get easier KVK. Maybe in the future range units and siege will be improved but for now, skip Gajah Mada and save your legendary commander sculptures. You will get more value if you invest in cavalry and infantry commanders. 

Gajah Mada Talent Tree Build

Coming Soon.

Gajah Mada Pairings

Gonzalo de Cordoba is the best commander that you can pair with Gajah Mada. Together they have great synergy and a lot of smite damage. If you do not have Gonzalo de Cordoba the only other option is Margaret. Margaret paired with Gajah Mada is decent but there is nothing special that will dominate. Do not use other commanders that are in the Rise of Kingdoms because they are not designed for range attacks and siege units.

Gajah Mada Skills

Rampaging Elephant Rampaging Elephant

For the next 5 seconds: This commander’s troop deals 10% more [ranged normal damage]. Whenever their troop launches a ranged basic attack, it deals extra [ranged smite damage] to the target (Damage Factor 500, reduced by 50% if not within melee range of the target).

Upgrade Preview:
Ranged Normal Damage Bonus: 2%/4%/6%/8%/10%
Ranged Smite Damage Bonus: 250/300/350/400/500

  • Damage dealt by ranged basic attacks and ranged counterattacks.
  • Ranged smite damage is affected by bonuses to ranged normal damage. It is not affected by bonuses to normal damage, skill damage, or ranged skill damage.

Rage Cost: 1000

Swift and Sturdy Swift and Sturdy

This commander’s siege units gain 15% March Speed and 40% Health.

Upgrade Preview:
Siege Unit March speed Bonus: 3%/8%/9%/12%/15%
Siege Unit Health Bonus: 20%/25%/30%/35%/40%

Sumpah Palapa Sumpah Palapa

While in ranged mode, this commander’s troop deals 15% more ranged normal damage. Whenever their troop launches a ranged basic attack, it has a 10% chance to Mighty Heal a portion of its [slightly wounded units] (Mighty Healing Factor 400). Cooldown: 5 seconds.

Upgrade Preview:
Ranged Normal Damage Bonus: 3%/8%/9%/12%/15%
Mighty Healing Factor: 200/250/300/350/400

Majapahit Majapahit

This commander’s siege units gain 25% Attack. Whenever this commander’s troop deals ranged smite damage, the target loses 20% Defense and 15% March Speed for the next 3 seconds. Cooldown: 10 seconds.

Upgrade Preview:
Siege Unit Attack Bonus: 5%/10%/15%/20%/25%
Defense Reduction: 5%/8%/11%/15%/20%
March speed Reduction: 3%/6%/9%/12%/15%

Bedil Barrage Bedil Barrage

While in ranged mode, this commander’s troop deals 25% more ranged normal damage. Whenever their troop launches a ranged basic attack, it has a 10% chance to Mighty Heal a portion of its slightly wounded units (Mighty Healing Factor 600) and deal extra ranged smite damage to the target (Damage Factor 200). Cooldown: 5 seconds.

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