Rarity:
Legendary
Specialties: Engineering
Versatility
Attack
Ratings:
☆☆☆☆☆ Overall
☆☆☆☆☆ Open Field
☆☆☆☆☆ Rallying
☆☆☆☆☆ Defending
Gonzalo de Córdoba is a legendary engineering commander in Rise of Kingdoms with Versatility, Attack, and Engineering talent trees. Gonzalo de Córdoba is a decent hero who provides a good amount of AOE damage, but there are commanders that are much better to obtain and use. The problem with Gonzalo de Córdoba is that he requires siege units, ranged attacks, and a specific way of fighting.
Should you invest in Gonzalo de Cordoba?
No, you should not invest in Gonzalo de Córdoba, whether you are a pay-to-win or a free-to-play player. There are many reasons why it is not advisable to invest in or spend your legendary commander sculptures on him. First, you need siege units and ranged attacks, which are not very effective and are challenging to play with. Additionally, you will not be able to swarm objectives with this setup.
You also need engineering gear, which is another significant requirement when you already need gear for infantry, cavalry, and archers. Furthermore, many kingdoms do not allow training siege units to make KVK easier and lower overall kingdom power to attract more players.
Maybe in the future, developers will improve ranged units and siege mechanics, but for now, do not invest in Gonzalo de Córdoba. Instead, focus on cavalry or infantry units or wait for stronger commanders to be released in Rise of Kingdoms.
Gonzalo de Cordoba Talent Tree Build
Gonzalo de Cordoba Pairings
Gajah Mada is currently the best commander that you can pair with Gonzalo de Cordoba. They have both smite and range damage so they will work great together. Unfortunately, there is no other good commander that you can pair with Gonzalo de Cordoba. The only other commander that you can pair with Gonzalo de Cordoba is Margaret but still it is not that good. Other commanders are not worth pairing with Cordoba.
Gonzalo de Cordoba Skills
Pike-and-Shot Pioneer
Deals [ranged smite damage] to a target troop and up to 3 enemy troops near it (Damage Factor 2400, reduced by 50% if this commander’s troop is not within melee range of the original target. Every additional target reduces the damage to each target by 15%).
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Ranged Smite Damage Factor: 1400/1700/2000/2200/2400
Ranged smite damage is affected by bonuses to ranged normal damage. It is not affected by bonuses to normal damage, skill damage, or ranged skill damage.
Rage cost: 1000
Conqueror of Granada
This commander’s siege units gain 20% Attack and 15% March Speed. While in ranged mode, this commander’s troop deals 10% more ranged smite damage.
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Siege Unit Attack Bonus: 5%/8%/11%/15%/20%
Siege Unit March speed Bonus: 3%/6%/9%/12%/15%
Ranged Smite Damage Bonus: 2%/4%/6%/8%/10%
Viceroy of Naples
This commander’s siege units gain 10% Defense. Whenever this commander’s troop uses an active skill, it has a 50% chance to gain 1 stack of the Vigilant effect for 8 seconds. This effect can stack up to 2 time(s), and its duration resets whenever it gains another stack. Whenever their troop is hit with a basic attack, it will consume 1 stack of Vigilant to deal ranged smite damage to the attacker (Damage Factor 200) and [Disarm] them for 1 second. Cooldown: 1 second.
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Siege Unit Defense Bonus: 2%/4%/6%/8%/10%
Ranged Smite Damage Factor: 50/80/110/150/200
Vigilant Effect Max Stacks: 1/1/1/2/2
Order of Santiago
This commander’s troop takes 20% less ranged counterattack damage. Whenever their troop is hit with a basic attack, it has a 100% chance to gain a 40% bonus to [ranged normal damage] dealt for 3 seconds. Cooldown: 5 seconds.
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Ranged Counterattack Damage Reduction: 5%/8%/11%/15%/20%
Ranged Normal Damage Bonus: 20%/25%/30%/35%/40%
El Grand Capitan
This commander’s troop deals 15% more ranged normal damage. If the current target of this commander’s troop is:
- Not within melee range, this commander’s troop deals 20% more ranged smite damage.
- Within melee range, this commander’s troop deals 30% more counterattack damage.