Ashurbanipal Talent Tree Build and Guide




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☆☆☆☆☆ Overall
☆☆☆☆☆ Open Field
☆☆☆☆☆ Rallying Cities
☆☆☆☆☆ Rallying Object.
☆☆☆☆☆ Defending Object.
☆☆☆☆☆ Defending Cities

Ashurbanipal is a legendary archer commander in Rise of Kingdoms with the Archer, Conquering, and Skills talent tree. Ashurbanipal is an extremely strong archer commander who is excellent for rallying objectives in KVK and AOO. What is great about him is that his first skill will deal AOE damage, so it will be hard for the enemy team to swarm it down.

Should you invest in the new Ashurbanipal?

The real question is whether it is worth investing in your legendary commander sculptures in Ashurbanipal. Well, it depends on a few things. If you are a pay-to-win player who is rallying objectives in KVK and AOO with archers, then you should definitely get him. He will be able to output good damage, and it has an ant swarm system. If you are a free-to-play player, then do not invest in Ashurbanipal because he is not that great for open-field.

You can use him for open field, but he will not perform that well when compared to other archer commanders. The reason for that is that two of his skills required him to lead a rally, and you have to fight outside alliance territory. Also, archers can really fill up your hospital fast and as a free-to-play player, you will struggle to heal it. Overall, if you are a free-to-play player do not invest if you do not plan to lead rallies with him. It is better that you invest in Hermann Prime. If you are pay-to-win feel free to get it.

Ashurbanipal Talent Tree Build

Ashurbanipal Talent Tree Build
Ashurbanipal Rally Talent Tree Build
Ashurbanipal Skill Talent Tree Build
Ashurbanipal Skill Talent Tree Build

Ashurbanipal Pairings

Zhuge-liang IconZhuge Liang

Zhuge Liang is one of the best archer commanders that you can pair with Ashurbanipal. The reason for that is that they both are dealing AOE damage to 5 targets and they have a lot of bonus stats for archers. Overall, this pairing will do insane damage to the objectives that you rally. Now they have similar talent tree builds, so feel free to use the Zhuge Liang talent tree build if you do not want to level up Ashurbanipal on max.

Boudica prime iconBoudica Prime

Boudica Prime is a great single-target commander that will work excellently with Ashurbanipal for rallying buildings. Together, they will have a lot of damage and Boudica will bring a good amount of sustain, so you will be able to deal damage for a longer time.

Ashurbanipal Skills

From the Nile to the Tigris From the Nile to the Tigris

Deals direct damage to up to 5 enemy troops in a fan (Damage Factor 1500; every additional target reduces the damage to each target by 15%), and deals extra direct damage to the current target of this commander’s troop (Damage Factor 1000).

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Direct Damage Factor: 700/900/1100/1300/1500
Direct Damage Factor: 600/700/800/900/1000

Hawk-Eyed Hawk-Eyed

This commander’s archers gain 20% Attack. While outside of alliance territory, their archer units also gain 20% Defense and 15% March Speed.

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Archer Attack Bonus: 5%/8%/11%/15%/20%
Archer Defense Bonus: 5%/8%/11%/15%/20%
Archer March Speed Bonus: 3%/6%/9%/12%/15%

Conqueror of Elam Conqueror of Elam

This commander’s troop deals 20% more [skill damage]. Whenever their troop uses an active skill while attacking a city or stronghold, the target deals 20% less [normal damage] for the next 3 seconds. Cooldown: 5 seconds.

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Skill Damage Bonus: 5%/8%/11%/15%/20%
Normal Damage Reduction: 5%/8%/11%/15%/20%

Chosen of Ashur Chosen of Ashur

This commander’s troop takes 15% less [normal damage]. If this commander is leading a rally attack, whenever their rallied army deals direct damage it has a 50% chance to gain a 3% bonus to [skill damage] dealt for 10 seconds. This effect can stack 10 times, and its duration resets whenever it gains another stack.

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Normal Damage Reduction: 3%/6%/9%/12%/15%/
Skill Damage Bonus: 3%/3%/3%/3%/3%/
Max Stacks: 3/4/5/7/10

Omnipotent Omnipotent

Whenever this commander’s troop uses an active skill, it gains one of the following buffs for 4 seconds (chosen at random):

  • Archer units in the troop gain 30% Attack.
  • Archer units in the troop gain 30% Health.
  • Archer units in the troop gain 30% Defense.
  • The troop deals 20% more [normal damage].
  • The troop deals 20% more [skill damage].

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