Rise Of Kingdoms 1.0.89 “Sleigh All Day” Update

Rise Of Kingdoms 1.0.89 “Sleigh All Day” Update

We plan to update the game to version 1.0.89 “Sleigh All Day” on 2024/12/10 UTC. Before the update, you can download data in advance via the Update Version tab on the events page to earn rewards. We apologize for any inconvenience this might cause and will send you a compensation reward once the update is complete.

Deck the Halls With Our Christmas Event Series

Won’t you ride our sleigh tonight? We’ve prepared a ton of amazing holiday events for you this year:

  • Super Sleigh: Collect Shining Stars and bedeck your Super Sleigh for amazing rewards!
  • Barbarian Incursions: Complete incursions, recover the Commerce Council’s cargo, and earn Shining Stars!
  • Melon Market: Everybody’s got melon madness! Collect and sell Egrimelons to earn Melon Money, which you can spend on all sorts of delectable prizes!
  • Smithy Specials: Head to the Blacksmith for this limited-time deal! Purchase discounted equipment blueprint fragments, Legendary equipment materials, and more.
  • Zenith of Power: Gain power to win a brand new city theme!
  • Arms Training: Armsmaster Lohar throws down the gauntlet yet again! Multiple difficulty levels await your challenge!
  • Fisherman’s Fortune: Break out your tackle box; wonderful rewards await you beneath the waves!
  • Opening Ceremony: Log in for 7 days to earn amazing rewards!

See the Event Calendar for a detailed schedule. Some events will only be available in regions where all kingdoms have existed for at least 21 days.

New “Realm of Mystique” Game Mode Opening Soon!

Team up with your fellow governors and dive into the Realm of Mystique!

  • The Realm of Mystique consists of multiple randomized stages. The changing enemies and maps will always keep you guessing!
  • In each Realm of Mystique, there will be 3 stages (including the final stage) where you will need to battle a Ceroli chieftain. Defeating the chieftain will earn you valuable rewards and save your progress. If all of your team’s troops are defeated, you’ll be able to restart from your last save.
  • As you progress through the Realm of Mystique, you’ll unlock powerful new role skills.
  • Enemies will get more powerful as you progress through the stages. In the final stage, you’ll face off against a mighty Ceroli chieftain. Defeat them to clear the Realm of Mystique!
  • The Realm of Mystique is divided into Normal Mode and Legend Mode, though this current Pioneer experience will not include Legend Mode. The Realm of Mystique will also have Balanced Mode enabled, which equalizes all governors’ civilization bonuses, tech levels, etc. In addition, all deployed commanders will be equipped with equipment and armaments of equal strength, depending on the units they specialize in.

Lost Kingdom Optimization

  • In the Season of Conquest, alliance leaders can now transfer control of Passes, Crusader Fortresses, and Holy Sites to other alliances in their coalition.
  • Added a “claim all” button for season quest rewards in the Season of Conquest.
  • Lost Kingdom-related chat channels are now restricted by City Hall level.
  • Fixed a bug where certain skills that affected multiple unit types, such as Joan of Arc’s “Divine Revelation” and “Descent of the Goddess”, were treated as single unit type skills, erroneously allowing them to trigger artifact effects.
  • The Hall of Heroes will now also return resources to you. At the end of the Lost Kingdom, a portion of the resources you spent on healing units in the Lost Kingdom will be returned to you. This change will only take effect in Lost Kingdoms that begin after the update.
  • Added Transmutation Crystals to the rewards for a number of Crusader Achievements in the Season 2 “Distant Journey” and Season 3 “Light and Darkness” Lost Kingdoms. This change will only take effect in Season 2 and Season 3 Lost Kingdoms that begin after the update.

“Shifting Gears” Season of Conquest Story Optimization:

  • Removed Alliance Arrow Towers.
  • Skirmisher troops leaving a city or building will need to wait for a brief period before they can launch basic attacks.
  • Halved the Revamp Coins required to revamp commanders.
  • Increased the base March Speed of shifter units.
  • Lowered the requirements for Crusader Achievements that require you to use shifter units to kill/severely wound enemy units.
  • Reduced the max number of revamped commanders you can have in the early-mid part of the story.
  • The attack range of skirmisher troops has been reduced by 15%.
  • The attack range of artillery troops in Arrow Tower mode has been reduced by 12%. The time required for an artillery troop to convert to Arrow Tower mode has been reduced from 20 seconds to 12 seconds. The time required for an artillery troop in Arrow Tower mode to change directions has been reduced from 25 seconds to 20 seconds.

Vacation Permit and Immigration Adjustments

Vacation Permit Optimization:

  • Governors who have received and accepted a Vacation Permit will now need fewer Passport Pages to immigrate out of the kingdom.
    Added the ability to revoke Vacation Permits.
  • Adjusted the trigger conditions for targeted immigration (these adjustments will take effect on 12/30 00:00 UTC).
  • Added a “Weekly Limit” section to the Alliance Shop. This section will be automatically restocked with Passport Pages, which you can purchase with Individual Credits (this change will take effect on 12/16 00:00 UTC).
  • Adjusted the purchase limit for certain tiers of the New World bundle.

Other Optimizations

  • New Gameplay Guide: To help both new and old governors better understand gameplay mechanics, we’ve added new guides for combat and controls. More guides will be coming soon.
    To access the Gameplay Guide, tap your avatar to open your profile, then tap the Gameplay Guide button.
  • Map Optimization: Optimized the visuals of the battle overview layer of Strategic View. You’ll need to update to the latest game client to see these optimizations.
    Added a new “heat map” to the battle overview layer, allowing you to see the scope and intensity of ongoing map battles in real time.
  • Added resource and speedup statistics to the inventory interface.
  • Commander Story Optimization: Added new stories for Stephen III (voiced) and Pericles.
    Optimized the commander story interface. Longer “main stories” and “side stories” will now be viewed via the commander interface rather than by tapping on the commander in your city.
    Added new art and visual effects to certain dialogues.
    Simplified trigger conditions for certain dialogues.
  • Control Optimization: Selecting a location on the map and opening the interaction bubble is now done with a single tap instead of tap and hold. If you have the “Strategic View Quick Zoom” setting enabled, you will still need to tap and hold to select a location while in Strategic View.
  • Added the ability to spin 50 times at once to the Supreme Wheel. When spinning multiple times, there will now be a tooltip telling you the total number of Supreme Jewels you earned.
  • Upon upgrading your City Hall to level 25, your city’s buildable area will expand.
  • Added the ability to claim all village rewards at once.
  • Added restrictions on the usage of Flux Coins. (Correction: Added instructions on the usage of Flux Coins, and no new rules were introduced)
  • In the Heart’s Desire event, commanders you have already summoned will now be marked with a tag.
  • New regular events will soon be added.
  • Optimized the layout of the World Wanderer game mode.
  • For the sake of concision, “Simplify Graphics Mode” has been renamed to “Lite Mode”.
  • City Theme Transmog Optimization: City themes with the “Integration” tag can now be transmogged into city themes of any unit type, and city themes of any unit type can now be transmogged into “Integration” city themes.

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