Rarity:
Legendary
Specialties:
Engineering
Versatility
Skill
Ratings:
☆☆☆☆☆ Overall
☆☆☆☆☆ Open Field
☆☆☆☆☆ Rallying
☆☆☆☆☆ Defending
In Rise of Kingdoms, Stephen III is an Legendary Engineering commander. He has the Engineering, Versatility, and Skill talent tree.
Should you invest in Stephen III?
Even if Stephen III is not a bad commander, we still do not recommend investing in him. The reason we do not recommend it is that Stephen III is a ranged commander who uses siege units for ranged attacks. You need other side commanders, equipment, and micromanaging to play ranged units. So, do not invest in him unless you are a person who likes ranged gameplay with siege units. In that case, feel free to invest and get him.
Stephen III Talent Tree Build
The Talent Tree will be available when Stephen is officially released.
Stephen III Pairings
When it comes to pairing, you do not have many options simply because there are not a lot of ranged commanders in the game. The commanders that will work great with Stephen III are Babur, Gonzalo, and Gajah Mada.
Stephen III Skills
Victor of Vaslui
The current target of this commander’s troop:
- Takes ranged direct damage (Damage Factor 800, 1500 if the target is within melee range).
- Takes ranged additional damage every second for 2 seconds (Damage Factor 200, 350 if the target is within melee range).
- Is inflicted with the Exposed effect for 2 seconds. Whenever this commander’s troop launches a ranged basic attack against an Exposed troop, it Mighty Heals itself for a large portion of its slightly wounded units (Healing Factor 300).
Upgrade Preview:
Ranged Direct Damage Factor (Ranged): 400/500/600/700/800
Ranged Direct Damage Factor (Melee): 700/900/1100/1300/1500
Ranged Additional Damage Factor (Ranged): 100/100/150/150/200
Ranged Additional Damage Factor (Melee): 150/150/250/250/350
Mighty Healing Factor: 100/150/200/250/300
No Rest for the Righteous
This commander’s siege units gain 35% Defense. While not in combat, their siege units also gain 20% March Speed.
Upgrade Preview:
Siege Unit Defense Bonus: 15%/20%/25%/30%/35%
Siege Unit March speed Bonus: 10%/12%/14%/16%/20%
Defender of Lipnic
This commander’s troop takes 15% less ranged counterattack damage. Whenever their troop launches a ranged basic attack, it has a 10% chance to gain a 25% bonus to ranged normal damage dealt for 3 seconds. Cooldown: 5 seconds.
Upgrade Preview:
Ranged Counterattack Damage Reduction: 5%/7%/9%/12%/15%
Ranged Normal Damage Bonus: 10%/13%/16%/20%/25%
All Men Must Serve
Whenever this commander’s troop launches a ranged basic attack, it has a 40% chance to gain 2% Attack and lose 0.5% Defense for 15 seconds. This effect can stack up to 15 times, and its duration resets whenever it gains another stack.
Upgrade Preview:
Probability: 20%/25%/30%/35%/40%
Duration: 5/7/9/12/15
Max Stacks: 5/7/9/12/15
Cosmin Forest
This commander’s troop deals 10% more ranged skill damage? Whenever their troop deals ranged skill damage, It has a 20% chance to deal ranged direct damage to up to 3 enemy troops near the target (Damage Factor 500, every additional target reduces the damage to each target by 15%). Cooldown: 10 seconds.