Stephen III Talent Tree Build and Guide Rise of Kingdoms

Stephen III Talent Tree Build and Guide Rise of Kingdoms

Rarity:
Legendary

Specialties:
Engineering Icon Engineering
Versatility Icon Versatility
Skill Icon 1 Skill

Ratings:

4.2/5 - (5 votes)

☆☆☆☆☆ Overall
☆☆☆☆☆ Open Field
☆☆☆☆☆ Rallying
☆☆☆☆☆ Defending

In Rise of Kingdoms, Stephen III is an Legendary Engineering commander. He has the Engineering, Versatility, and Skill talent tree.

Should you invest in Stephen III?

Even if Stephen III is not a bad commander, we still do not recommend investing in him. The reason we do not recommend it is that Stephen III is a ranged commander who uses siege units for ranged attacks. You need other side commanders, equipment, and micromanaging to play ranged units. So, do not invest in him unless you are a person who likes ranged gameplay with siege units. In that case, feel free to invest and get him.

Stephen III Talent Tree Build

The Talent Tree will be available when Stephen is officially released.

Stephen III Pairings

When it comes to pairing, you do not have many options simply because there are not a lot of ranged commanders in the game. The commanders that will work great with Stephen III are Babur IconBabur, Gonzalo iconGonzalo, and Gajah-mada IconGajah Mada.

Stephen III Skills

Victor of Vaslui 1 Victor of Vaslui

The current target of this commander’s troop:

  • Takes ranged direct damage (Damage Factor 800, 1500 if the target is within melee range).
  • Takes ranged additional damage every second for 2 seconds (Damage Factor 200, 350 if the target is within melee range).
  • Is inflicted with the Exposed effect for 2 seconds. Whenever this commander’s troop launches a ranged basic attack against an Exposed troop, it Mighty Heals itself for a large portion of its slightly wounded units (Healing Factor 300).

Upgrade Preview:
Ranged Direct Damage Factor (Ranged): 400/500/600/700/800
Ranged Direct Damage Factor (Melee): 700/900/1100/1300/1500
Ranged Additional Damage Factor (Ranged): 100/100/150/150/200
Ranged Additional Damage Factor (Melee): 150/150/250/250/350
Mighty Healing Factor: 100/150/200/250/300

No Rest for the Righteous No Rest for the Righteous

This commander’s siege units gain 35% Defense. While not in combat, their siege units also gain 20% March Speed.

Upgrade Preview:
Siege Unit Defense Bonus: 15%/20%/25%/30%/35%
Siege Unit March speed Bonus: 10%/12%/14%/16%/20%

Defender of Lipnic Defender of Lipnic

This commander’s troop takes 15% less ranged counterattack damage. Whenever their troop launches a ranged basic attack, it has a 10% chance to gain a 25% bonus to ranged normal damage dealt for 3 seconds. Cooldown: 5 seconds.

Upgrade Preview:
Ranged Counterattack Damage Reduction: 5%/7%/9%/12%/15%
Ranged Normal Damage Bonus: 10%/13%/16%/20%/25%

All Men Must Serve All Men Must Serve

Whenever this commander’s troop launches a ranged basic attack, it has a 40% chance to gain 2% Attack and lose 0.5% Defense for 15 seconds. This effect can stack up to 15 times, and its duration resets whenever it gains another stack.

Upgrade Preview:
Probability: 20%/25%/30%/35%/40%
Duration: 5/7/9/12/15
Max Stacks: 5/7/9/12/15

Cosmin Forest Cosmin Forest

This commander’s troop deals 10% more ranged skill damage? Whenever their troop deals ranged skill damage, It has a 20% chance to deal ranged direct damage to up to 3 enemy troops near the target (Damage Factor 500, every additional target reduces the damage to each target by 15%). Cooldown: 10 seconds.

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