Charles Martel Talent Tree Builds And Pairs
Charles Martel is one of the first infantry legendary commanders in Rise Of Kingdoms. Charles Martel is a commander that you must have. Great for rally, field fighting and defending buildings. Charles Martel will provide a good amount of infantry stats and counter damage.
- His skill can absorb a lot of damage
- Tier S commander
- Can be used on new and old kingdoms
- He is increasing garrison troops damage
- Great bonus stats for infantry units
- Can be paired with almost any infantry commander
Charles Martel was a Frankish statesman and military leader who as Duke and Prince of the Franks and Mayor of the Palace, was the facto ruler of France from 718 until his death. In 732, the army of the Umayyad Caliphate led by Al met Frankish and Burgundian forces under Charles in an area between the cities of Tours and Poitiers, leading to a decisive, historically important Frankish victory known as the Battle of Tours, ending the “last of the great Arab invasion of France”, a military victory termed “brilliant” on the part of Charles. Charles is also considered to be a founding figure of the European Middle Ages. Skilled as an administrator as well as a warrior, he is credited with a seminal role in the emerging responsibilities of the knights of courts, and so in the development of the Frankish system of feudalism.
Discover Charles Martel Talent Tree Build
Charles Martel Talent Tree Build For FIELD PVP
This Charles Martel Talent tree build is great for everything. You can use it for field fights, defending, etc. You can not go wrong with this build.
|Charles Martel Talent Tree Build Tank|
|Main Talents||Talent Points|
|Call Of the pack||3/3|
|Iron Spear ||3/3|
| Double-Headed Axe ||3/3|
| Strong of Body ||3/3|
| Hold The Line||3/3|
|Snare of Thorns||3/3|
| Attack: ||10%|
| March Speed: ||12%|
Charles Martel Talent Tree Build For Garrison
This Charles Martel Talent Tree Build is only great for defending city, but if you are planning to use Martel as primary commander on the field then go with Tank build.
|Charles Martel Talent Tree Build Garrison|
|Main Talents||Talent Points|
|Empty Fortress stratagem||3/3|
|Nowhere To Turn||3/3|
|Know Thy Enemy||3/3|
Charles Martel Pairings
One of the best duos for infantry in Rise of Kingdoms right now. I would recommend that you keep Richard as primary commander because you want to use Charles Martel as primary for defending buildings and city and Richard damage debuff is faster than Richard shield.
Best is to keep Richard’s talents on infantry build and Charles Martel On Garrison. On open field fighting if people know how to play they will not focus you. If you get swarmed by 5 or more troops you will do more damage because of counter-attack if an enemy is not so much stronger than you.
And one more tip is never run with a full infantry march because you can not escape and you will lose so many troops for nothing. While you run you do not generate rage. 1vs1 fighting is not worth it, you want your Richard to get swarmed for counterattack damage.
This is a duo you want to go with because you will use Richard and Alexander the Great duo. You can hit 5 targets at the same time and with Martel defense, you will be hard to kill.
So do not be scared going in group fights with this combo. It’s great combo for Ark of Osiris because you will have group fights all the time.
I would not use this duo because it is not so great. But if you do not have other commanders to use then go with this duo.
It is a nice duo because it will be hard to kill you. Ultimate tank duo. If you are F2p it’s hard to get this duo but if you are p2w you must have it, it’s so strong. And a bonus is that you will help your teammates with a shield from Alex.
Charles Martel Skills
Shield of Francia
Rage Requirement: 1000
Charles activates a shield that can absorb massive damage ( Damage Factor x)for the next 4 seconds. Also increases troops’ damage by x% while the shield is active.
Direct Damage Factor: 600 / 700 / 800 / 1000 / 1200
Damage Bonus : 10% / 14% / 18% / 24% / 30%
This is one of the strongest skills in Rise Of Kingdoms. With this skill, Charles Martel will absorb 1200 damage in 4 seconds and increase damage by 30% which is huge. Great skill against nuking commanders.
Increases infantry units’ defense by x% and health x% .
Infantry Attack Bonus: 5% / 7% / 9% / 12% / 15%
Infantry Defense Bonus: 5% / 7% / 9% / 12% / 15%
A lot of infantry stats. You will get 15% bonus defense and 15% bonus health ( best stats in ROK). On top of that this passive skill will be increased when you max Charles Martel and you will get 20% of defense and health and 20% march speed which is great because infantry troops are slow especially if you are using tier 4 or tier 5 troops.
The Uncrowned King
Increases watchtower defense by x% and garrison damage by when this commander is serving as a garrison commander.
Watchtower Defense Bonus- 2% / 4% / 6% / 8% / 10%
Garrison Attack Bonus- 2% / 4% / 6% / 8% / 10%
This skill is ok for new servers but later it will not make a big difference. Overall ok passive skill.
Increases troops’ counterattack damage by x%.
Counterattack Damage Bonus
10% / 15% / 20% / 25% / 30%
This skill is great. You will return 30% of damage back to the enemy. This is great against commanders that are dealing nuke damage on top of that this makes Martel hard to kill.
Rise from the Ashes
New Passive Skill
Increases infantry units’ defense by 20%, health by 20%, and march speed by 20%.
Insane amount of stats. great passive skill upgrade.