Richard is one of the strongest commanders in Rise of Kingdoms. With the right talent tree build and pairing, he will be unstoppable. Richard will provide a good amount of healing, damage reduction, and infantry stats. Overall great commander to have.









Richard Talent Tree Builds And Pairs


Richard I was King of England from 6 July 1189 until his death. He was known as Richard the Lionheart because of his reputation ass a great military leader and warrior. Richard was a central Christian commander during the Third Crusade, leading the campaign after the departure of Philip II of France and scoring considerable victories against his Muslim counterpart, Saladin. Rather than regarding his kingdom as a responsibility requiring his presence as ruler, Richard has been perceived as preferring to use it merely as a source of revenue to support his armies. Nevertheless, he was seen as a pious hero by his subjects. He remains one of the few kings of England remembered by his epithet, rather than regnal number, and is an enduring iconic figure both in England and in France

Discover Richard Talent Tree Build

If you are planning to use Richard as a garrison commander then go with garrison talent tree build but I would suggest you full tank talent tree build. You will use 90% of times Richard as primary commander on the field and garrison build is terrible for field battles.

Richard Talent Tree Build For FIELD PVP

Rise Of Kingdoms Guides Richard I Full Tank Talent Tree Build
For me, this build works great for big fights where a lot of people are focusing you and its great for defending objectives.
Richard Tank Talent Tree Build  
Main Talents Talent Points
Call of the Pack3/3
Iron Spear 3/3
Double-Headed Axe3/3
Undying Fury3/3
Strong of Body3/3
Master Armorer3/3
Burning Blood3/3
No Weaknesses3/3
Spiked Armor3/3
Balance 3/3
Loose Formation3/3
Testudo Formation3/3
Medicinal Supplies3/3
Desperate Elegy5/5
Defense: 8.5%
Health: 12%
March Speed: 6%

Richard Talent Tree Build For Garrison

Rise Of Kingdoms Richard I Garrison Talent Talent Build
Richard garrison talent tree is great for defending the city only.
Richard Garrison Talent Tree Build  
Main Talents Talent Points
Call of the Pack3/3
Undying Fury3/3
Empty Fortress Strategem3/3
Impenetrable Fortifications3/3
Impregnable 3/3
Adamantine Walls3/3
City Guardian3/3
Nowhere To Turn3/3
Know Thy Enemy3/3
Kings Guard3/3
Divine Favor5/5
Master Armorer3/3
Burning Blood 3/3
Testudo Formation2/3
Defense: 9.5%
Health: 2.5%
March Speed: 6%

Richard Pairings

Richard is a pure tier S commander. You must get this commander. Now you are wondering why? He is one of commanders that is great in every part of Rise Of Kingdoms. You can use him for field battles, defending, rallying, etc. You can pair Richard with any commander in Rise Of Kingdoms. 

When you are fighting on the field do not run with Richard especially if you have tier 5 units. Richard is great but he is an insanely slow commander. 

One of the best duos for infantry in Rise of Kingdoms right now. I would recommend that you keep Richard as primary commander because you want to use Charles Martel as primary for defending buildings and the city and Richard damage debuff is faster than Richard shield. The best is to keep Richard’s talents on infantry build and Charles Martel On Garrison. On open field fighting if people know how to play they will not focus you. If you get swarmed by 5 or more troops you will do more damage because of counter-attack if the enemy is not so much stronger than you. And one more tip is never run with a full infantry march because you can not escape and you will lose so many troops for nothing. While you run you do not generate rage. 1vs1 fighting is not worth it, you want your Richard to get swarmed for counterattack damage.

This one is best AOE duo for infantry because you can hit 5 targets at the same time now and with Richard heal you will have troop count high all the time so you will make more damage. Richard counterattack will help to so this is best combo if you want to tank and make a good amount of damage. So do not be scared of going in group fights with this combo. It’s a great combo for Ark of Osiris because you will have group fights all the time.

 From testing Richard with Eulji I can tell you that Sun Tzu will perform better than in every situation. But if you don’t have Sun Tzu max, go with Eulji.

I have no words for this duo. Strongest field duo in Rise of Kingdoms. Insane counterattack, heal and damage from Alex. If you are F2p it’s hard to get this duo but if you are p2w you must have it, it’s so strong. And the bonus is that you will help your teammates with a shield from Alex

Richard Skills

Rise of kingdoms Richard Guide

Soul of the Crusaders

Rage Requirement: 1000

Active Skill
Heals some of the slightly wounded units (Healing Factor x) in Richard’s army. Adds a debuff to a maximum of 5 targets in a fan-shaped area. (Debuff effect reduces damage dealt by x% and march speed by x% for 2 seconds.)

Upgrade Preview:
Direct Damage Factor: 600 / 800 / 1000 / 1200 / 1400
Damage Reduction: 10% / 15% / 20% / 25% / 30%
March Speed Reduction: 5% / 7% / 9% / 12% / 15%

Rise of kingdoms Richard Guide,talent , skills


Passive Skill
Increases the attack of infantry units by x% and defence of infantry units by x%.

Upgrade Preview:
Infantry Attack Bonus: 5% / 7% / 9% / 12% / 15%
Infantry Defense Bonus: 5% / 7% / 9% / 12% / 15%

Rise of kingdoms Richard Guide,talent , skills

The Lionheart

Passive Skill
Increases the attack of infantry units by x% and defense of infantry units by x%.

Upgrade Preview:
Infantry Attack Bonus: 5% / 7% / 9% / 12% / 15%
Infantry Defense Bonus: 5% / 7% / 9% / 12% / 15%

Rise of kingdoms Richard Guide,talent , skills


Passive Skill
Increases healing effects received by troops by x% and reduces watchtower damage taken by troops by x%.

Upgrade Preview:
Healing Effect Enhancement: 10% / 15% / 20% / 25% / 30%
Damage Taken From Watchtowers Reduced By: 10% / 15% / 20% / 25% / 30%

Rise of kingdoms Richard Guide

Expertise Tyrannical Lion

New Passive Skill

Reduces all damage taken by 5% and increases damage dealt to cavalry units by infantry units by 2%. In addition, every 10 seconds, decreases target march speed by 50% for 5 seconds.

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