Flavius Aetius Patrician of Rome
☆☆☆☆☆ Open Field
☆☆☆☆☆ Rallying Cities
☆☆☆☆☆ Rallying Object.
☆☆☆☆☆ Defending Object.
☆☆☆☆☆ Defending Cities
Flavius Aetius is a new legendary infantry commander with an additional garrison and skill talent tree that is coming to Rise of Kingdoms. Flavius Aetius is a great commander that will be used a lot in KVK for defending objectives and we will see him often in Ark Of Osiris. Most of Flavius Aetius’s skills are focused on defending but you can use him for field fighting also.
Should you invest in the new Flavius Aetius?
It depends. If you are a player who is focusing on field battles there is no point in getting Flavius Aetius because there are better options for field fighting like Legendary Scipio Africanus but if you are a player who is defending objectives in KVK and Ark of Osiris then definitely get him.
Flavius Aetius Talent Tree Build
Flavius Aetius pairings
Scipio Africanus and Flavius make an excellent pair for dealing massive damage in the field. The disadvantage of this pairing is that they lack defensive skills and will be destroyed quickly if they are focused.
Flavius and Harald make a good field-fighting team. Harald will provide useful counter-damage, and the two of them will generate a lot of rage. However, you should only use this pairing for field combat if you don’t have Pakal, which is the best pairing for Harald.
Guan Yu and Flavius are also excellent field fighting pairs who can deal a lot of damage. Because of Guan Yu talent tree and skills, Flavius will be the secondary commander in this pairing.
Zenobia and Flavius are one of the best structures defenders in KVK and AOO. They will have a lot of counterattack and bonus stats when they pair up. If you use this pairing, you must use the Zenobia talent tree to increase your damage and defense even more.
Flavius Aetius Skills
Spear of the Empire
Deals direct damage (Damage Factor 2300) to the target. If the target has been reduced to 50% or fewer units remaining, deals continuous additional damage for 3 seconds (Damage Factor 150).
Direct Damage Factor: 1500 / 1700 / 1900 / 2100 / 2300
Additional Damage Factor: 50 / 70 / 90 / 120 / 150
Shield of Eagles
Increases Infantry units’ Attack by 15%. When troops are garrisoned, Infantry units’ Defense is increased by 15% and Health by 15%.
Infantry Attack Bonus: 3% / 6% / 9% / 12% / 15%
Infantry Defense Bonus: 3% / 6% / 9% / 12% / 15%
Infantry Health Bonus: 3% / 6% / 9% / 12% / 15%
Defense of Gaul
Increases troops’ counterattack damage dealt by 20%. When troops are garrisoned, normal attacks inflict a debuff on the target that increases the damage they take from infantry by 1% for 15 seconds, stacking upon to 10 times. This effect triggers once every 10 seconds.
Counterattack Damage Bonus: 5% / 8% / 11% / 15% / 20%
Maximum Number of Stacks: 5 / 6 / 7 / 8 / 10
Victory at Chalons
Increases all damage dealt by 10%. When launching a normal attack against a target inflicted with an additional damage effect, there is a 100% chance of inflicting Silence for 2 seconds. This effect triggers once every 7 seconds.
Damage Bonus: 2% / 4% / 6% / 8% / 10%
Probability: 20% / 40% / 60% / 80% / 100%
Song of the Nibelungs
Decreases all damage taken by 10%. When using an active skill, there is a 30% chance of inflicting 2 stacks of a debuff on the target troop. Each stack increases their damage taken from Infantry by 1% for 15 seconds, stacking up to 10 times. This effect triggers once every 10 seconds.