Rarity:
Legendary
Specialties:
Infantry
Versatility
Support
Country:
Rome
Ratings:
★★★★★ Overall
★★★★★ Open Field
★★★★☆ Rallying
★★★☆☆ Defending
Scipio Africanus is a legendary infantry commander in Rise of Kingdoms with increased versatility and a Support talent tree. Scipio Africanus, the legendary beast, is insanely powerful. Simply scroll down to see that all of his skills, particularly his first, are incredibly good and powerful.
Should you invest in the new Scipio Africanus legend?
Without a doubt, you should invest everything you have in Legendary Scipio Africanus. His abilities are extremely powerful, and most importantly, you will use him in field battles. It makes no difference whether you are free-to-play or pay-to-win; you should absolutely aim to obtain Legendary Scipio Africanus as soon as possible.
A lot of people are confused and think that the new Legendary Scipio Africanus is the same as the Epic Scipio Africanus, but it is not. They are two completely different historical figures. Publius Cornelius Scipio Africanus, the conqueror of Hannibal, is the Epic tier Scipio. Publius Cornelius Scipio Aemilianus Africanus, the conqueror of Carthage, is the new Legendary tier Scipio. Scipio the Epic died in 183 BC, while Scipio the Legendary was born in 185 BC.
Scipio Africanus Legendary Talent Tree Build
If you want to increase the march speed of your infantry troops, this talent tree build is ideal. This talent tree build is particularly useful in AOO and KVK, where you need to move quickly, whether catching or escaping enemy players.
This talent tree build will also provide you with a lot of bonus stats and rage generation, which means you will deal more damage.
Scipio Africanus Legendary Pairings
Guan Yu
Guan Yu and Scipio are one of the best pairings you can use. Guan Yu should be the primary commander because his first skill deals the most damage when he is primary, and Guan Yu talent tree is better. There’s no point in leveling Scipio all the way up if you’re going to use this pairing. Because both commanders are focused on infantry, only use infantry troops to get the most value and damage out of the Guan Yu and Scipio pairing.
Alexander the Great
Pairing Alexander the Great and Scipio is also a good idea. They work extremely well together and will provide you with a large number of debuffs, buffs, defense, and damage. You can use Alexander the Great as the primary commander and Scipio as the secondary commander in this scenario.
Harald Sigurdsson
Herald and Scipio is another great pairing, but not as strong as other pairings. I would recommend using this pairing when the enemy is focusing on you heavily because Harald provides excellent mobility and an anti-swarm skill. The more enemy players swarm you, the more damage you will deal. In this pairing, you should use Scipio as the primary commander because his talent tree build will provide more rage generation, which means more damage.
Sun Tzu
If you do not have any legendary infantry commander that deals significant damage, you can use the Scipio and Sun Tzu pairing. Sun Tzu provides a good amount of buffs, especially rage generation and nuking AOE damage. Sun Tzu talent tree is great for rage generation, but for this pairing, you should use Scipio as the primary commander. This is because if players see that you are using Sun Tzu, they will immediately target you.
Scipio Africanus Legendary Skills
Unmatched Strength
Deals direct damage to up to 3 targets in a forward-facing fan-shaped area (Damage Factor 2000). Damage dealt to each target is reduced by 15% for each additional target. Successfully hit targets also suffer 30% reduced Health for 3 seconds.
Upgrade Preview:
Direct Damage Factor: 1500 / 1600 / 1700 / 1800 / 2000
Enemy Health Reduced: 10% / 15% / 20% / 25% / 30%
All-Conquering
Increases Infantry units’ Attack by 40% and their March Speed by 15%. They also gain 10% increased March Speed outside of Alliance Territory.
Upgrade Preview:
Infantry Attack Bonus: 20% / 25% / 35% / 35% / 40%
Infantry March Speed Bonus: 3% / 6% / 9% / 12% / 15%
Infantry March Speed Bonus (Triggered): 2% / 4% / 6% / 8% / 10%
Strategic Pressure
Increases Infantry units; Health by 20% when attacking troops, and grants each attack a 10% chance of dealing continuous additional damage for 3 seconds (Damage Factor 500). This effect triggers once every 8 seconds.
Upgrade Preview:
Infantry Health Bonus: 10% / 12% / 14% / 16% / 20%
Additional Damage Factor: 250 / 300 / 350 / 400 / 500
Testudo Formation
When troops on the map take skill damage, there is a 50% chance of reducing that damage by 30% and forming a shield that covers up to 30 allied troops for 3 seconds (Damage Factor 500). This effect triggers once every 8 seconds.
Upgrade Preview:
Damage Taken Reduced by: 10% / 15% / 20% / 25% / 30%
Direct Damage Factor: 250 / 300 / 350 / 400 / 500
Fiery Rage
Increases skill damage dealt by 10%. When the target is Silenced, rage grows 30% faster.