Legendary Scipio Africanus Hero of Zama
☆☆☆☆☆ Open Field
☆☆☆☆☆ Rallying Cities
☆☆☆☆☆ Rallying Object.
☆☆☆☆☆ Defending Object.
☆☆☆☆☆ Defending Cities
Scipio Africanus is a new legendary infantry commander in Rise of Kingdoms with increased versatility and a support talent tree. Scipio Africanus, the legendary beast, is insanely powerful. Simply scroll down to see that all of his skills, particularly his first, are insanely good and powerful.
Should you invest in the new Scipio Africanus legend?
Without a doubt, you should invest everything you have in Legendary Scipio Africanus. His abilities are extremely powerful, and most importantly, you will use him in field battles. It makes no difference whether you play for free or pay to win; you should absolutely aim to obtain Legendary Scipio Africanus as soon as possible.
A lot of people are confused and think that the New legendary Scipio Africanus is the same as Epic Scipio Africanus but it is not. They are 2 completely different historical figures. Publius Cornelius Scipio Africanus, the conqueror of Hannibal, is the epic tier Scipio. Publius Cornelius Scipio Aemilianus Africanus, the conqueror of Karthago, is the new legendary tier Scipio. Scipio the epic died in 183 BC, while Scipio the legendary was born in 185 BC.
Scipio Africanus Legendary Talent Tree Build
If you want to increase the march speed of your infantry troops, this talent tree build is ideal. This talent tree build is useful in AOO and KVK where you need to get somewhere quickly while catching or escaping enemy players.
This talent tree build will provide you with a lot of bonus stats and rage generation which means that you will do more damage.
Scipio Africanus Legendary Pairings
Guan Yu and Scipio are one of the best pairings you can use. Guan Yu will be the primary commander because his first skill deals the most damage if he is primary and Guan Yu talent tree is better. There’s no point in leveling Scipio all the way up if you’re going to use this pairing. Because both commanders are focused on infantry, only use infantry troops to get the most value and damage out of the Guan Yu and Scipio pairing.
Alexander The Great
Pairing Alexander the Great and Scipio is also a good idea. They work extremely well together and will provide you with a large number of debuffs, buffs, defense, and damage. You can use Alexander the Great as the primary commander and Scipio as the secondary commander in this scenario.
Herald and Scipio is also one of great pairings but not as good as other pairings. I would recommend that you use this pairing when the enemy is focusing you a lot because Harald will give you a lot of mobility and Anti swarm skill. More enemy players swarm you, the more damage you will deal. In this pairings you will use Scipio as primary because his talent tree build will provide you more rage generation which means more damage.
If you do not have any infantry legendary commander that deals good damage then you can use Scipio and Sun Tzu pairing. Sun Tzu will give you a nice amount of buffs, especially rage and nuke AOE damage. Sun Tzu talent tree is great for rage generation but for this pairing, you will have to use Scipio as the primary commander because if players see that you are using Sun Tzu they will immediately attack you.
Scipio Africanus Legendary Skills
Deals direct damage to up to 3 targets in a forward-facing fan-shaped area (Damage Factor 2000). Damage dealt to each target is reduced by 15% for each additional target. Successfully hit targets also suffer 30% reduced Health for 3 seconds.
Direct Damage Factor: 1500 / 1600 / 1700 / 1800 / 2000
Enemy Health Reduced: 10% / 15% / 20% / 25% / 30%
Increases Infantry units’ Attack by 40% and their March Speed by 15%. They also gain 10% increased March Speed outside of Alliance Territory.
Infantry Attack Bonus: 20% / 25% / 35% / 35% / 40%
Infantry March Speed Bonus: 3% / 6% / 9% / 12% / 15%
Infantry March Speed Bonus (Triggered): 2% / 4% / 6% / 8% / 10%
Increases Infantry units; Health by 20% when attacking troops, and grants each attack a 10% chance of dealing continuous additional damage for 3 seconds (Damage Factor 500). This effect triggers once every 8 seconds.
Infantry Health Bonus: 10% / 12% / 14% / 16% / 20%
Additional Damage Factor: 250 / 300 / 350 / 400 / 500
When troops on the map take skill damage, there is a 50% chance of reducing that damage by 30% and forming a shield that covers up to 30 allied troops for 3 seconds (Damage Factor 500). This effect triggers once every 8 seconds.
Damage Taken Reduced by: 10% / 15% / 20% / 25% / 30%
Direct Damage Factor: 250 / 300 / 350 / 400 / 500
Increases skill damage dealt by 10%. When the target is Silenced, rage grows 30% faster.