Sargon the Great
☆☆☆☆☆ Open Field
☆☆☆☆☆ Rallying Cities
☆☆☆☆☆ Rallying Object.
☆☆☆☆☆ Defending Object.
☆☆☆☆☆ Defending Cities
In Rise of Kingdoms, Sargon the Great is a new legendary Infantry commander. He has the Infantry, Skill, and Versatility talent tree.
Should you invest in Sar Kissatim?
Sar Kissatim is a strong infantry commander, but that does not mean that you should invest in him. The problem with Sar Kissatim is that he doesn’t have active skill damage that will deal instant nuke damage to the target.
When his active skill gets activated, you have to attack the target continuously for 5 seconds to get the full effect from him, but we all know that can be hard sometimes, especially when there are big fights. Also, the problem is that he does not have AOE damage skills, which are best for free-to-play players.
Now we do not recommend you invest in him yet, there are better commanders out there that will give you better value for your gems and gold sculptures. Only invest in him if you need one more infantry commander or are planning to lead an infantry rally. You can check out the tier list to know which top-tier commanders you should get first.
Sargon the Great Talent Tree Build
Sargon the Great Pairings
The best pairings for Sar Kissatim are other infantry commanders that can deal a huge amount of damage in a short time. So if you do not have them, do not invest your sculptures in Sar Kissatim.
Guan Yu- is a great commander to pair with Sar Kissatim. They have great synergy, so they will be able to deal a lot of damage. Guan Yu has AOE damage, which is great because Sar Kissatim does not have any. This pairing is great for fighting on open fields and rallying. Now you have to use Sar Kissatim as a secondary commander because of Guan Yu’s talent tree and first skill.
Alexander– is also a great commander to pair with Sar Kissatim, and the reason is that they will have huge survivability and bonus stats. They are great for field battles. As well, you can use Alexander talent tree so you do not waste your experience and gold stars leveling up Sar Kissatim to max level, which can be quite expensive if you are free to play as a player.
Sargon the Great Skills
For the next 5 seconds, normal attacks have a 100% chance to deal direct
damage to the target (Damage Factor 500).
Probability: 50 % / 60 % / 70 % / 80 %/ 100%
Direct Damage Factor: 250/300/350/400/500
Sar Kissatim is a great skill that can deal a decent amount of damage. If you manage to attack the target for 5 seconds, you will deal 2500 damage. The only problem is that if the enemy escapes from you while this skill is active, you will not deal full damage.
Infantry led by this commander gain 10% increased attack and 20% increased health. When attacking, this commander’s troop has a 100% chance to inflict a stack of the “Awed” effect on the target troop, which increases the skill damage taken by the target by 3% for 10s (maximum of 10 stacks).
Infantry Attack Bonus: 5% / 6% / 7%/8%/10%
Infantry Health Bonus: 10% / 12% / 14% / 16% / 20%
Probability: 50% / 60% / 70% / 80 % / 100%
This skill is great. You can put debuffs on enemies so they will; take 30% more skill damage, which is huge. Also, this skill will give you some decent bonus stats.
Conqueror of Sumer
Infantry units led by this commander gain 15% increased march speed. They also deal 10% more damage when attacking troops. Normal attacks have a 10% chance to increase all damage dealt by this commander’s troop by 30% for 3 seconds. This effect can trigger once every 8 seconds.
Infantry March Speed Bonus: 3% / 6% / 9% / 12% / 15%
Infantry Damage Bonus: 2% / 4% / 6% / 8% / 10%
Damage Bonus: 10% / 15 % / 20 % / 25% / 30%
With these skills, you will get more stats and have a 10% chance to deal additional damage, which is great.
Increases infantry units’ defense by 10% when in the field. When a target troop has received 10 stacks of the “Awed” effect, all stacks will be removed and the target troop will be dealt damage (Damage Factor 1000). In addition, this commander’s troop will receive a shield that lasts for 5 seconds (Shield Factor 300).
Infantry Defense Bonus: 2% / 4% / 6% / 8%/10%
Direct Damage Factor: 500/600/700/800/1000
Shield (Self): 150/180/210/250/300
More stats and survivability.
Reduces the skill damage taken by this commander’s troop by 15%. When their troop is hit with a normal attack, it has a 50% chance to inflict 2 stack(s) of the “Awed” effect on an enemy target. If this skill is triggered when this commander’s troop gains a shield, it will inflict an extra 1 stack(s) of “Awed”. This skill can be triggered once every 8 seconds.