Best Richard Talent Tree Build And Pairs

Richard is one of the strongest commanders in Rise of Kingdoms. With the right talent tree build and pairing, he will be unstoppable. Richard will provide a good amount of healing, damage reduction, and infantry stats. Overall great commander to have.


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Richard I was King of England from 6 July 1189 until his death. He was known as Richard the Lionheart because of his reputation as a great military leader and warrior. Richard was a central Christian commander during the Third Crusade, leading the campaign after the departure of Philip II of France and scoring considerable victories against his Muslim counterpart, Saladin. Rather than regarding his kingdom as a responsibility requiring his presence as ruler, Richard has been perceived as preferring to use it merely as a source of revenue to support his armies. Nevertheless, he was seen as a pious hero by his subjects. He remains one of the few kings of England remembered by his epithet, rather than regnal number, and is an enduring iconic figure both in England and in France. If you want more information about the history of Richard I and how great he was you can check Wikipedia and Britannica

Richard Talent Tree Build

If you are planning to use Richard as a garrison commander then go with garrison talent tree build but I would suggest you full tank build. You will use 90% of times Richard as primary commander on the field and garrison build is terrible for field battles.


Richard Field PVP Talent Tree Build

Main talentsTalent points
Call of the Pack3/3
Iron Spear3/3
Double-Headed Axe3/3
Undying Fury3/3
Strong of Body3/3
Master Armorer3/3
Burning Blood3/3
No Weaknesses3/3
Spiked Armor3/3
Loose Formation3/3
Testudo Formation3/3
Medicinal Supplies3/3
Desperate Elegy5/5
March Speed6%

Richard Garrison Talent Tree Build

Main talentsTalent points
Call Of The Pack3/3
Undying Fury3/3
Empty Fortress Strategem3/3
Impenetrable Fortifications3/3
Adamantine Walls3/3
City Guardian3/3
Nowhere To Turn3/3
Know Thy Enemy3/3
Kings Guard3/3
Divine Favor5/5
Master Armorer3/3
Burning Blood3/3
Testudo Formation2/3
March Speed6%

Richard Pairings

Read more about our best commander pairings

Richard is a tier S commander. You must get this commander. Now you are wondering why? He is one of the commanders that is great in every part of ROK. You can use him for field battles, defending, rallying, etc.

One of the best duo for infantry in ROK right now. I would recommend that you keep Richard as the primary commander because you want to use Charles Martel as primary for defending buildings and the city. Best is to keep Richard's talents on infantry build and Charles Martel On Garrison. On open field fighting if people know how to play they will not focus you. If you get swarmed by 5 or more troops you will do more damage because of counter-attack, if the enemy is not so much stronger than you. And one more tip is never run with full infantry march because you can not escape and you will lose so many troops for nothing. While you run you do not generate rage. 1vs1 fighting is not worth with this pair.

This one is the best AOE duo for infantry because you can hit 5 targets at the same time now and with Richard heal you will have troop count high all the time so you will make more damage. Richard's debuffs will help a lot in this combo. Do not be scared of going in group fights with this combo. It's a great combo for Ark of Osiris because you will have group fights all the time

From testing Richard with Eulji I can tell you that Sun Tzu will perform better than Eulji in every situation. But if you don't have Sun Tzu or you are using it with another pair you can go with Eulji.

I have no words for this duo. Strongest field duo in Rise of Kingdoms. Insane debuff, heal, damage from Alex. If you are F2p it's hard to get this duo but if you are p2w you must have it, its so strong. And the bonus is that you will help your teammates with a shield from Alex

Richard Skills

skill-iconSoul of the Crusaders Active Skill

Rage Requirement: 1000
Heals some of the slightly wounded units (Healing Factor x) in Richard’s army. Adds a debuff to a maximum of 5 targets in a fan-shaped area. (Debuff effect reduces damage dealt by x% and march speed
by x% for 2 seconds.)

Upgrade Preview:
Direct Damage Factor: 600 / 800 / 1000 / 1200 / 1400
Damage Reduction: 10% / 15% / 20% / 25% / 30%
March Speed Reduction: 5% / 7% / 9% / 12% / 15%


Passive Skill
Increases the attack of infantry units by x% and defence of infantry units by x%.

Upgrade Preview:
Infantry Attack Bonus: 5% / 7% / 9% / 12% / 15%
Infantry Defense Bonus: 5% / 7% / 9% / 12% / 15%

skill-icon_16The Lionheart

Passive Skill
Increases the attack of infantry units by x% and defence of infantry units by x%.

Upgrade Preview:
Infantry Attack Bonus: 5% / 7% / 9% / 12% / 15%
Infantry Defense Bonus: 5% / 7% / 9% / 12% / 15%


Passive Skill
Increases healing effects received by troops by x% and reduces watchtower damage taken by troops by x%.

Upgrade Preview:
Healing Effect Enhancement: 10% / 15% / 20% / 25% / 30%
Damage Taken From Watchtowers Reduced By: 10% / 15% / 20% / 25% / 30%

skill-icon_27Expertise Tyrannical Lion

New Passive Skill

Reduces all damage taken by 5% and increases damage dealt to cavalry units by infantry units by 2%. In addition, every 10 seconds, decreases target march speed by 50% for 5 seconds.